oh well, i never looked into this thread again... DIDNT knew ITS still there and people using this as a real tutorial.
im not really sure if this tutorial is still up2date and if these things work because all this was done in beta stage of the game.
will probably check next days and update it if neccessary.
and for all those grammar flamers, i dont give a damn. i dont have to write perfect english, and as long as anyone out there is able to understand my text, everything is fine.
im not sure about that melee map thing.
there is no more "use map settings" in starcraft 2 like it was in broodwar. it looks like every map is now just automatically started with the settings.im not sure about it, sorry.
to the grammar stuff..
like you said, it is understandable - not easy, but it works.
words like "youll" or "dont" really dont make the difference, just because i forgot the '.
youre able to understand them, so what?
sometimes i probably forget some letters, thats because my keyboard is fubar - and im sorry for that.
also creating logical english sentences isnt my best, i often use german sentence-builds while typing/speaking english, but even this is understandable.
im sorry for that, i will try to find an grammar check for the next time ill post an tutorial.
You should add a screenshot! An image is worth a thousand words. :)
Step 1 is not needed: Why duplicate something when you can just edit the original? (Many people duplicate units unnecessarily...)
Step 2 should utilize search: Instead of telling them to scroll down, just use search or filter or whatever for "Resource".
Step 2 has a repeating spelling mistake: "an vespine geyser" → should be → "a vespene geyser".
Step 2 is too long.
Step 2 is hard to understand... "Left window found under models"? Okay...
Step 2 is too long. (Or did I say that already?)
Additional spelling mistakes:
"Serval" → Several
"an Tutorial" → a tutorial
"im" → I'm
"doesnt" → doesn't
"dont" → don't
"youre" → you're
"changeing" → changing
"clik" → click
"im" → I'm
"someones" → someone is
"youll" → you'll
"dont" → don't
I didn't bother fixing grammar at all and I left out some ambiguous spelling mistakes like "behaviours", "Doubleclick", and "ingame".
first of all, sorry that im not an native english speaker. but you seem to know what stuff i wanted to say, so whats the matter? were in the internet. thanks.
screenshots - already made some, will add them later if i find the time.
well if you dont wanna hve gas in the map, sure, dont duplicate it.. i wanna have gas in the map, so i duplicated it, and using mineral patches doesnt work like it should because there are some weird problems while mining.
sorry again for these spelling mistakes, but again i dont care as long as everyone understands what to do.
this is not a spelling-contest.
Serval guys asked me to create an Tutorial for this stuff, so im doing this right now.
Some of you may know Fasstest maps like they were in broodwar. 50 mineral patches stacked to ensure 50 miners can harvest at the same time.
tests showed that this method just doesnt work in StarCraft2. all you get is miners, that weirdly slide around after some time, and lots of lag due to stacked mineral patches.
i found an easy way to fix this, and make it like in the old broodwar days - this is used for fasstest maps, but probably also usable for other maps.
dont ask me why i do things like i do them, thats just the easiest and best working way i found, and i like it.
Step 1 - Creating the Base.
- Open your Data Editor and search for the Rich Vespine Geyser.
- Duplicate it with all models, behaviours and stuff.
- Doubleclick that copied Geyser, and rename it to whatever you want.
Step 2 - Modifying the Mineralsource
- Click on the Renamed geyser, and select the root data option
- Scroll down and look for the "(None) - Resource State" and "(None) - Resource Type" values
Resource state is initially on "Raw" for the geyser, resource type is vespine - because its an vespine geyser.
Raw means, its not harvestable until an building is placed on it, like an refinery.
set the Resource State option to "Harvestable" and the Resource Type to "Minerals" - or whatever you want to mine out of it.
if you would place it now, you would have an vespine geyser, where youre able to mine minerals from.
all we have to do now, is changeing the model to something, that looks more like minerals.
- Select the Rich Vespine Geyser Copy out of the Left window found under Models, search for the "Model" entry on the right, double clik it and browse for your model you want to use.
in this Tutorial im using the Char Crystal model, because it looks way cooler than the minerals from SC2, and i liked it on my first tests.
- Scroll a little bit down, and find the entry "Selection Radius" - change it from 1.5 to 0.5.
this value determines the selection circle. due to the vespine geyser is a way bigger model its too big for our char crystal model.
so set it down to 0.5 and its perfectly scaled.
Step 3 - Harvesters
To ensure that more than one miner can harvest at 1 mineralpatch at the same time, we have to edit the gather behaviour on miners.
- search in the Data Editor for an harvester, like an SCV
- go to its "Abilities - SCV Gather" on the left window.
- on the right, search for "Flag Array", and modify it - if you double click your only option is to turn on "Bypass Resource Queue" - turn it on.
this makes it possible for harvesters to harvest on an mineral field, if someones already on it - up to unlimited.
do this for every races harvester, youll need to.
The model in the Editor is still an vespine geyser - dont know how to change that, but ingame it works.
oh well, i never looked into this thread again... DIDNT knew ITS still there and people using this as a real tutorial.
im not really sure if this tutorial is still up2date and if these things work because all this was done in beta stage of the game.
will probably check next days and update it if neccessary.
and for all those grammar flamers, i dont give a damn. i dont have to write perfect english, and as long as anyone out there is able to understand my text, everything is fine.
im not sure about that melee map thing. there is no more "use map settings" in starcraft 2 like it was in broodwar. it looks like every map is now just automatically started with the settings.im not sure about it, sorry.
to the grammar stuff.. like you said, it is understandable - not easy, but it works.
words like "youll" or "dont" really dont make the difference, just because i forgot the '. youre able to understand them, so what?
sometimes i probably forget some letters, thats because my keyboard is fubar - and im sorry for that. also creating logical english sentences isnt my best, i often use german sentence-builds while typing/speaking english, but even this is understandable.
im sorry for that, i will try to find an grammar check for the next time ill post an tutorial.
first of all, sorry that im not an native english speaker. but you seem to know what stuff i wanted to say, so whats the matter? were in the internet. thanks.
screenshots - already made some, will add them later if i find the time.
well if you dont wanna hve gas in the map, sure, dont duplicate it.. i wanna have gas in the map, so i duplicated it, and using mineral patches doesnt work like it should because there are some weird problems while mining.
sorry again for these spelling mistakes, but again i dont care as long as everyone understands what to do. this is not a spelling-contest.
Hello Everyone.
Serval guys asked me to create an Tutorial for this stuff, so im doing this right now.
Some of you may know Fasstest maps like they were in broodwar. 50 mineral patches stacked to ensure 50 miners can harvest at the same time.
tests showed that this method just doesnt work in StarCraft2. all you get is miners, that weirdly slide around after some time, and lots of lag due to stacked mineral patches.
i found an easy way to fix this, and make it like in the old broodwar days - this is used for fasstest maps, but probably also usable for other maps.
dont ask me why i do things like i do them, thats just the easiest and best working way i found, and i like it.
Step 1 - Creating the Base. - Open your Data Editor and search for the Rich Vespine Geyser. - Duplicate it with all models, behaviours and stuff. - Doubleclick that copied Geyser, and rename it to whatever you want.
Step 2 - Modifying the Mineralsource - Click on the Renamed geyser, and select the root data option - Scroll down and look for the "(None) - Resource State" and "(None) - Resource Type" values
Resource state is initially on "Raw" for the geyser, resource type is vespine - because its an vespine geyser. Raw means, its not harvestable until an building is placed on it, like an refinery.
set the Resource State option to "Harvestable" and the Resource Type to "Minerals" - or whatever you want to mine out of it.
if you would place it now, you would have an vespine geyser, where youre able to mine minerals from. all we have to do now, is changeing the model to something, that looks more like minerals.
- Select the Rich Vespine Geyser Copy out of the Left window found under Models, search for the "Model" entry on the right, double clik it and browse for your model you want to use. in this Tutorial im using the Char Crystal model, because it looks way cooler than the minerals from SC2, and i liked it on my first tests.
- Scroll a little bit down, and find the entry "Selection Radius" - change it from 1.5 to 0.5. this value determines the selection circle. due to the vespine geyser is a way bigger model its too big for our char crystal model. so set it down to 0.5 and its perfectly scaled.
Step 3 - Harvesters To ensure that more than one miner can harvest at 1 mineralpatch at the same time, we have to edit the gather behaviour on miners. - search in the Data Editor for an harvester, like an SCV - go to its "Abilities - SCV Gather" on the left window. - on the right, search for "Flag Array", and modify it - if you double click your only option is to turn on "Bypass Resource Queue" - turn it on.
this makes it possible for harvesters to harvest on an mineral field, if someones already on it - up to unlimited.
do this for every races harvester, youll need to. The model in the Editor is still an vespine geyser - dont know how to change that, but ingame it works.