I want to find a way to create an effect on a unit every time it comes within range of another unit, and that it doesn't apply it again until the other unit has left and returned within range. This is then supposed to apply for all units.
I thought of using a behavior, since it means less lag once the unit count goes up, but I don't know where to begin. D:
Does anyone have an idea or any suggestions? It would be very much appreciated!
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@Kueken531: Go
Good idea! :D I'll try that. Thx alot. :>
I will build a temple in your honor.
I want to find a way to create an effect on a unit every time it comes within range of another unit, and that it doesn't apply it again until the other unit has left and returned within range. This is then supposed to apply for all units.
I thought of using a behavior, since it means less lag once the unit count goes up, but I don't know where to begin. D: Does anyone have an idea or any suggestions? It would be very much appreciated!