I had never had the time to really look into this but I had presumed that it was a combination of the Bank Values + Authors Account + Players Account. It makes sense that the text, unit values are not used.
Process of elimination; When copying a bank file between user accounts, only part of the bank file, if at all will work. When creating your own bank file with the same details, the signature doesn't match. Yet making multiple maps and bank files the signatures will match, so it is not the map ID or anything like that. Bank values change, thus the signature changes.
That is pretty much what I had worked out, but had never gone beyond that due to a lack of time.
Custom Encryption should be used IMO, will it stop the map from being hacked? Of course not, but it will stop 99% of kiddies twiddling in your bank files.
This is just common sense, when I uploaded the beta of Phant3m, I renamed all my variables (global/local), functions and triggers to random characters. This was for nothing more than to make the code unreadable enough that 99% of the people would just give up.
Include Multiple Libaries over Multiple Mods (if you have them) for dealing with encryption or anything else you wanna keep pseudo-secret ... muahaha ... I am a dick.
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I had never had the time to really look into this but I had presumed that it was a combination of the Bank Values + Authors Account + Players Account. It makes sense that the text, unit values are not used.
Process of elimination; When copying a bank file between user accounts, only part of the bank file, if at all will work. When creating your own bank file with the same details, the signature doesn't match. Yet making multiple maps and bank files the signatures will match, so it is not the map ID or anything like that. Bank values change, thus the signature changes.
That is pretty much what I had worked out, but had never gone beyond that due to a lack of time.
Custom Encryption should be used IMO, will it stop the map from being hacked? Of course not, but it will stop 99% of kiddies twiddling in your bank files.
This is just common sense, when I uploaded the beta of Phant3m, I renamed all my variables (global/local), functions and triggers to random characters. This was for nothing more than to make the code unreadable enough that 99% of the people would just give up.
Include Multiple Libaries over Multiple Mods (if you have them) for dealing with encryption or anything else you wanna keep pseudo-secret ... muahaha ... I am a dick.