Seriously, is this the community effort you want? There's so many threads here, many with genuine questions, that remain unanswered. Why? Everyone's too busy trying to get popular.
IMHO the reason there are so many threads here with unanswered questions is the same reason that many maps do not get the play time they deserve; the Starcraft2 community in general sometimes has problems using the search function.
It has been my experience in work as well as in my hobby here that no matter how much you post, prod and email about something, people will not find it unless it's in front of their face, or they need it.
That being said, I think the community playing each other's maps and giving feedback can only do 2 things. Increase the hours played on those maps and make them better through direct feedback. When can we get this started?
Honestly, I doubt that the reason they are taking so long to implement any changes is due to "the boat taking a long time to turn". Remember, Blizzard is always working on WoW, they are working on HotS, they are working on D3 and they are also working on their new MMO. I don't think it's an issue of them taking a long time to fix, it's an issue of them waiting for HotS and the Map Market before taking the time to do anything.
So in the interim, we need things like this to focus us and ideas like Rodrigo's map of the week. If we take matters into our own hands then we don't have to wait for Blizzard.
Marine Protocol is fun as Hell but I never would have found it if I wasn't just randomly picking maps past page 10. And I probably won't play it again after reaching level 6 because I can't get anyone in a game to make it go on past night 5.
As far as the Mods having weak enforcement, it could swing the other way and it could be like the TL forums where they ban you b/c "you could have google searched it". I prefer a lax environment where it doesn't feel like you have a Forum Nazi over your shoulder ready to whack your hands with a ruler for having a bit of fun on the forums.
I know it's bad for mappers, but there are very few maps below page 1 worth playing anyway.
Wow, that is absolutely and completely not true. I make it a point to go to page x+10 and try out maps from there. I have found quite a few games that could be fun if only it were possible to get more people into them.
What we need to do is to reach Blizzard...
They have to get that we are the custom maps.
A wise man once sad: Hoping is useless. If you want to change something you have to do something.
You are absolutely right. The thing is Blizzard isn't going to listen to just 1 person or just a handful of nobodies. If we are one cohesive unit will a legitimate suggestion, then they will listen. They operate just the same as any other corporation, off of empirical data.
If you don't realize, prozaic was the one who brought war, not me. He was the one that came here spamming in all the threads about zen ideas that won't solve much.
It's not about a war dude, it's about attitude and approach. You can't deny that you have been negative and this is a unilaterally POSITIVE approach to solving the problem.
I'm down to help you Proziac. The community is what is important, I agree and I think we've all been following Rodrigo's lead too much. But that's because he was the only one talking. If the rest of us will commit to being as vocal as he is but in a more positive matter then we can turn it around. And I know, I'm not innocent as I've made a post on Starcraft2.com trying to find out what it takes. Rodrigo even commented on that thread.
I am well rounded in Triggers, Terrain and Data work all. Data being my strongest point.
I have been making a point to play other people's maps lately and give them feedback on their forum posts here and on Starcraft2.com since I figured if I wanted people to play my map I probably should do the same for others. I am fully behind you on this. I am willing to help you review maps and come up with more tutorials and I'm ready to get everyone helping each other.
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IMHO the reason there are so many threads here with unanswered questions is the same reason that many maps do not get the play time they deserve; the Starcraft2 community in general sometimes has problems using the search function.
It has been my experience in work as well as in my hobby here that no matter how much you post, prod and email about something, people will not find it unless it's in front of their face, or they need it.
That being said, I think the community playing each other's maps and giving feedback can only do 2 things. Increase the hours played on those maps and make them better through direct feedback. When can we get this started?
I love watching SC2 games. It can be more exciting than playing sometimes, especially when they are doing a bunch of crazy stuff that I can't.
Honestly, I doubt that the reason they are taking so long to implement any changes is due to "the boat taking a long time to turn". Remember, Blizzard is always working on WoW, they are working on HotS, they are working on D3 and they are also working on their new MMO. I don't think it's an issue of them taking a long time to fix, it's an issue of them waiting for HotS and the Map Market before taking the time to do anything.
So in the interim, we need things like this to focus us and ideas like Rodrigo's map of the week. If we take matters into our own hands then we don't have to wait for Blizzard.
@gamemore: Go
Marine Protocol is fun as Hell but I never would have found it if I wasn't just randomly picking maps past page 10. And I probably won't play it again after reaching level 6 because I can't get anyone in a game to make it go on past night 5.
As far as the Mods having weak enforcement, it could swing the other way and it could be like the TL forums where they ban you b/c "you could have google searched it". I prefer a lax environment where it doesn't feel like you have a Forum Nazi over your shoulder ready to whack your hands with a ruler for having a bit of fun on the forums.
Wow, that is absolutely and completely not true. I make it a point to go to page x+10 and try out maps from there. I have found quite a few games that could be fun if only it were possible to get more people into them.
You are absolutely right. The thing is Blizzard isn't going to listen to just 1 person or just a handful of nobodies. If we are one cohesive unit will a legitimate suggestion, then they will listen. They operate just the same as any other corporation, off of empirical data.
It's not about a war dude, it's about attitude and approach. You can't deny that you have been negative and this is a unilaterally POSITIVE approach to solving the problem.
I'm down to help you Proziac. The community is what is important, I agree and I think we've all been following Rodrigo's lead too much. But that's because he was the only one talking. If the rest of us will commit to being as vocal as he is but in a more positive matter then we can turn it around. And I know, I'm not innocent as I've made a post on Starcraft2.com trying to find out what it takes. Rodrigo even commented on that thread.
I am well rounded in Triggers, Terrain and Data work all. Data being my strongest point.
I have been making a point to play other people's maps lately and give them feedback on their forum posts here and on Starcraft2.com since I figured if I wanted people to play my map I probably should do the same for others. I am fully behind you on this. I am willing to help you review maps and come up with more tutorials and I'm ready to get everyone helping each other.