You can change the editor's design with these orange big buttons. I like tables so I'm using the table view.
Also you are using the raw data mode. Press ctrl and D to toggle between these. Then you can doubleclick elements on the right side which will open a pop-up-window. You can't open most popups in the raw data mode.
The element you are looking for is called "Model - Events +".
So you don't have a minimap in terrain editor, neither?
edit:
Ok, it's View->Show UI Panel (hotkey "I")
Taking Screenshots:
Press Print key on keyboard, open mspaint and paste the picture in.
You need to upload the images to an image hosting site.
If you are taking screenshots inside the game, they are in a folder like "Documents/Starcraft II/Screenshots/". The folder is in your operating system's profile folder.
edit:
What I am supposed to see on the picture? You modified the Zealot model and didn't touch the actor. In general your unit should behave like a zealot now (calling the same animations).
For the unit problem, I would like you to make a screenshot of the terrain editor with marines selected on the left side bar and marines placed on map and marine preview below your mouse (as if you are about to click and place a marine).
Sadly, though, it doesn't seem to help me. I spent all yesterday looking for the animations screen in your first pic, but it just wasn't there. I literally swept every nook and cranny of the Data screen, but in no way could I find an animations list screen, not even of existing units. Maybe we have different versions of the StarCraft 2 Editor?
Go to actors in the data editor, select an actor that references a unit, right click it and chose preview. The preview window should pop up and display the model... Else chose window -> previewer and load up a model in that screen somewhere...
There are some small buttons above the list. You might have to change them to show stuff I think... (I didn't touch them for a long time).
I also encountered a new problem. For some unknown reason I cannot apply textures to the models anymore. I've tried uploading only the tga files, move to (Root) and save, then go out of the editor 100%, then log back in and upload the m3 file, move to (Root) then save. But it doesn't do the trick anymore. I would also like to state that I have imported the tga and the m3 files at the same time before, and successfully gotten the model with textures with no need for logging out. I just imported all filed, moved them to (Root) and as I saved the tga textures were applied to the m3 model.
As long as the textures are applied ingame, everything is fine. If they aren't applied, check the model in the previewer.
Another problem that really bothers me is that I can't place any units besides the Zealot unit anymore. I have double clicked the Speedling icon, tried right clicking it, and I have clicked U, but nothing happens. I even uninstalled the entire game, and to make sure my disc wasn't bugged or anything, I downloaded the game and the game installer from my battle.net account when I re-installed the game, which took like 3-4 hours for some reason, and even after that I can't open the Units screen and the only unit I can place is the Zealot unit.
That's pretty strange. Have you tried resetting the options and the hotkeys? I'm not sure if that file will be updated/removed after reinstalling.
Is the problem existent in every map?
I'm going to go through everything I've done and gather some points that might help you figure out what's wrong.
When I click Apply in the WoW Model Viewer after selecting my animations absolutely nothing happens, the window does not close and it seems like the Apply button doesn't do anything. I don't know if this is how it's supposed to be.
It saves your settings, so if you close the window, the changes will last.
-To see the animations on an actor/model, right click it and select preview. A previewer window should pop up then.
^ That's how you easily get there...
^ The previewer basics...
HOW TO ADD A MODEL FROM WoW to SC2 using WoW Model viewer:
^ Setting the Export Options for the model. I think the other tabs had no changes. Notice that every animation will raise the model's file size.
^ Export the model as m3 after setting the Export options.
^ Import the model and the texture, duplicate some model, change path to model file, some optional tweaking for importing stuff.
For the unit selection stuff:
I don't really know what you did to make that not work. Did you try to just select the correct layer with the mouse in the menu in the top left? Maybe you only changed the hotkeys...
Read the second blue box again. You have to tick and rename the animations you want to export.
Chose names that Starcraft2 can handle. If you have multiple use something like "Attack 00" for one animation and "Attack 01" for another one. That's how animation variations are done. The default walk animation is named "Walk".
In the previewer (right click on actor -> preview) you can see all animations the unit has with their names. Use the + and - buttons to cycle through them. Have a look at existing units to understand how it works.
Animations are controlled within the actors events. They basically start one animation group (the name of the animation like "Attack") and then random animations out of that group (Attack 00, Attack 01, ...) will be performed as long as the animation group hasn't been stopped.
The Zealot's death animation is played because it's set as the death model inside the zealot actor.
Q1:
Press space to toggle of the selection mode.
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@Jochondrius: Go
You can change the editor's design with these orange big buttons. I like tables so I'm using the table view.
Also you are using the raw data mode. Press ctrl and D to toggle between these. Then you can doubleclick elements on the right side which will open a pop-up-window. You can't open most popups in the raw data mode.
The element you are looking for is called "Model - Events +".
So you don't have a minimap in terrain editor, neither?
edit:
Ok, it's View->Show UI Panel (hotkey "I")
@Jochondrius: Go
Taking Screenshots:
Press Print key on keyboard, open mspaint and paste the picture in.
You need to upload the images to an image hosting site.
If you are taking screenshots inside the game, they are in a folder like "Documents/Starcraft II/Screenshots/". The folder is in your operating system's profile folder.
edit:
What I am supposed to see on the picture? You modified the Zealot model and didn't touch the actor. In general your unit should behave like a zealot now (calling the same animations).
For the unit problem, I would like you to make a screenshot of the terrain editor with marines selected on the left side bar and marines placed on map and marine preview below your mouse (as if you are about to click and place a marine).
Controlling actor animations:
Go to actors in the data editor, select an actor that references a unit, right click it and chose preview. The preview window should pop up and display the model... Else chose window -> previewer and load up a model in that screen somewhere...
There are some small buttons above the list. You might have to change them to show stuff I think... (I didn't touch them for a long time).
As long as the textures are applied ingame, everything is fine. If they aren't applied, check the model in the previewer.
That's pretty strange. Have you tried resetting the options and the hotkeys? I'm not sure if that file will be updated/removed after reinstalling.
Is the problem existent in every map?
It saves your settings, so if you close the window, the changes will last.
-To see the animations on an actor/model, right click it and select preview. A previewer window should pop up then.
^ That's how you easily get there...
^ The previewer basics...
HOW TO ADD A MODEL FROM WoW to SC2 using WoW Model viewer:
^ Setting the Export Options for the model. I think the other tabs had no changes. Notice that every animation will raise the model's file size.
^ Export the model as m3 after setting the Export options.
^ Import the model and the texture, duplicate some model, change path to model file, some optional tweaking for importing stuff.
For the unit selection stuff:
For animations:
Q1: Press space to toggle of the selection mode.