The testmap for my own tutorial seems to work fine. Afaik, OneTwo uses roughly the same method (although I don't use a behavior), so you probably screwed up at some point. I will have a look at the map.
€ the persistent effect is probably supposed to be executed at the Source Point. Also, the impact effect does always spawn at the target point of the launch missile effect. This is handled by the Action actor. I would probably not use the Impact Map of the Action actor, but another actor of type Model based on ModelAnimationStyleContinuous. Add the following Event:
The testmap for my own tutorial seems to work fine. Afaik, OneTwo uses roughly the same method (although I don't use a behavior), so you probably screwed up at some point. I will have a look at the map.
€ the persistent effect is probably supposed to be executed at the Source Point. Also, the impact effect does always spawn at the target point of the launch missile effect. This is handled by the Action actor. I would probably not use the Impact Map of the Action actor, but another actor of type Model based on ModelAnimationStyleContinuous. Add the following Event:
->At Effect
and set the model to your Photon Cannon Attack Impact