I haven't looked in-depth at how you set up your attachments, but it's probably either a hosting problem with those or the Attach Methods on the attack actors. I know the standard Goliath uses one that a) cycles through specific attachment points (which your shoulder turrets might lack) and b) is intrinsically linked to the Launch Missile effect of that specific weapon to drive the "cycling" part.
Also your Token field for the impact effect is messed up, but I don't know if that affects the actual actor in any way (happens when duping, but I never bother to check the actual actor fields before changing the token)
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I haven't looked in-depth at how you set up your attachments, but it's probably either a hosting problem with those or the Attach Methods on the attack actors. I know the standard Goliath uses one that a) cycles through specific attachment points (which your shoulder turrets might lack) and b) is intrinsically linked to the Launch Missile effect of that specific weapon to drive the "cycling" part.
Also your Token field for the impact effect is messed up, but I don't know if that affects the actual actor in any way (happens when duping, but I never bother to check the actual actor fields before changing the token)