hey guys just working thru the basic's over here at the moment ( i saw beginner in the title :D ) and this tutorial is kicking my ass
for the first step, the Lancer
im having trouble when i get to configuring the events
open Event - Events + and create the following events:
Actor Creation
Animation Play: (Name: Beam1; Animation Properties: Death; Flags: [empty]; Blend In: -1.0; Blend Out: -1.0; Time Variant 1.0; Time Type: Duration)
Animation Done
AnimName: Beam1 (Custom)
Destroy
when i try to add in the AnimName Beam1 i cant pick beam1 from a list if i click custom and enter Beam1 with text it dosent seem to save beam1 in the text field is there something that this is referencing that i have forgot to link?
also im assuming that i need to delete all the events that are already in this actor when it is created.
edit
kk i found a workaround, i downloaded the tutorial map and converted that whole event tab into raw data, copy pasted the text into my beamtesting map and it works.
still no idea why i couldnt choose AnimationName Beam1 in the first place however, i think ima run thru the whole process again
oh yup i found the sneaky blighter. I get how that works now. Thanks for the tut's ProzaicMuze :D
hey guys just working thru the basic's over here at the moment ( i saw beginner in the title :D ) and this tutorial is kicking my ass
for the first step, the Lancer im having trouble when i get to configuring the events
open Event - Events + and create the following events: Actor Creation Animation Play: (Name: Beam1; Animation Properties: Death; Flags: [empty]; Blend In: -1.0; Blend Out: -1.0; Time Variant 1.0; Time Type: Duration) Animation Done AnimName: Beam1 (Custom) Destroy
when i try to add in the AnimName Beam1 i cant pick beam1 from a list if i click custom and enter Beam1 with text it dosent seem to save beam1 in the text field is there something that this is referencing that i have forgot to link?
also im assuming that i need to delete all the events that are already in this actor when it is created.
editkk i found a workaround, i downloaded the tutorial map and converted that whole event tab into raw data, copy pasted the text into my beamtesting map and it works. still no idea why i couldnt choose AnimationName Beam1 in the first place however, i think ima run thru the whole process again