Hello. I need marines to not collide with barracks, but to behave like ground units in every other sense. I've removed everything that has to do with radius and collision on both units, but still the marines keep going around the barracks. Barracks can land on top of marines thou. What do? Thanks.
Movement - Collide field probably. Else it is a footprint issue with ground pathing.
I set the footprint to (none) and it worked. However, now workers on the map cant build buildings with (none)-footprints next to each other. They somehow have an invisible footprint that looks like a 5x5 footprint with the corners removed.
Hello. I need marines to not collide with barracks, but to behave like ground units in every other sense. I've removed everything that has to do with radius and collision on both units, but still the marines keep going around the barracks. Barracks can land on top of marines thou. What do? Thanks.
Movement - Collide field probably. Else it is a footprint issue with ground pathing.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I set the footprint to (none) and it worked. However, now workers on the map cant build buildings with (none)-footprints next to each other. They somehow have an invisible footprint that looks like a 5x5 footprint with the corners removed.
That is the placement footprint at work.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Thanks for helping! The placement footprint is 3x3 thou :S