Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
A lot of these came with the geyser, or were added automatically at some point...not sure which. Actually, the only one I added was the very last tint blend.
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Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
Some actors have various SOps on them, some of these operations require effects to work. If they do not work, it can result in your actor failing to be created.
Silly question but why are you not just using a Set Tint Color action?
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Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
I don't remember, I think I was just playing around with it. Or maybe it gave a better effect.
My actors are being created, they're working properly, but that error comes up. Actually, it only goes up once in a game now at the start, used to go up a bunch of times. It would still be nice to figure this out tho, for the future.
Rollback Post to RevisionRollBack
Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
Wow...so I thought I tried that previously and I thought I tried that more recently...but that was exactly it lmao. I can't believe I struggled with that for sooo long.
Thanks, this thread is closed.
Rollback Post to RevisionRollBack
Starcraft2 mapping is an art. It is inspired by the soul and crafted from within and brought out, but not all artists have the skills to create it, which is why I need data/trigger editors. Come find me if you want to be part of something great.
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I'm trying to attach 3 minerals to a geyser with 3 offsets.
I've added the geyser to the Hosting: Host under the attached model
I've attached a site operator for an offset
I've added unitcreation.vesphenegeyser - create to events
I've added unitdeath.vesphenegeyser - destroy to events
I've gotten all 3 to show up in correct spots on the geyser, however, I get a constant blend time error when I play the map or open the editor.
"CActorUnit[VespeneGeyser] This operation requires a blendDuration > 0.0 to make sense"
I've tried several things - recreating the actors, futzing around with various blend times on the actors and I need help.
Looks like some event on your vespeneGeyser unit actor is giving trouble. Post a screenshot of them and we might be able to help.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
A lot of these came with the geyser, or were added automatically at some point...not sure which. Actually, the only one I added was the very last tint blend.
Try those AnimPlay actions?
Also in hind sight maybe it could be refering to a site operation. Also check the operations under the Hosting group of fields.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I removed the AnimPlay actions, same error.
I Removed the site operations from the mineral attachments, same error.
And I"m not sure what you mean by "check the operations under the Hosting group of fields". What are you referring to?
Some actors have various SOps on them, some of these operations require effects to work. If they do not work, it can result in your actor failing to be created.
Silly question but why are you not just using a Set Tint Color action?
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
I don't remember, I think I was just playing around with it. Or maybe it gave a better effect.
My actors are being created, they're working properly, but that error comes up. Actually, it only goes up once in a game now at the start, used to go up a bunch of times. It would still be nice to figure this out tho, for the future.
Try deleting that Set Tint Blend Color event and see if the message stops? Also it is good practice to stop lag by removing any unnecessary events.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@DrSuperEvil: Go
Wow...so I thought I tried that previously and I thought I tried that more recently...but that was exactly it lmao. I can't believe I struggled with that for sooo long.
Thanks, this thread is closed.