Xenosteel's Super Defenders v3.5

Details

  • Filename
    Xenosteel_s_Super_Defenders_v3.5.SC2Map
  • Uploaded by
  • Uploaded
    Sep 20, 2010
  • Size
    676.30 KB
  • Downloads
    1,469
  • MD5
    174f9a28eb9f1851e76abde96763fb0c

Changelog

v 3.5

  • MAJOR Performance overhaul!
    • The real problem was with the leaderboard unit count update, since at every unit death or creation it would recount all existing units. Thats a lot of processing.. I fail at programming
    • Removed zerglings after wave 14, much better lag too now
    • Wave will pause if map has more than 800 units
    • Other things...
  • Some more terraining.

v 3.4

  • Greatly reduced Brood lord lag by making the Broodlings 4x stronger instead of 4x spawning rate

v 3.3

  • Reduced preparation time slightly for all difficulties
  • Reduced wave time for all difficulties
  • Slightly better terraining, and now with fish! I don't want to over-complicate it because I don't want extra lag..

v 3.2

  • Start with 2000 Minerals and 1000 Gas
  • Start prepare time reduced
  • Added difficulty selection menu
    • Hard: Zerg units are also super!
    • Gives you 4 extra minutes at start, more time between waves.
  • Game mode menu
    • Normal: Victory after 40 waves
    • Infinite: as the name suggests
  • Vote timer
  • Victory with song!
  • Adjusted terrain slightly. Still ugly.