Xel'naga Relics beta 0.40

Details

  • Filename
    xelnagarelics.SC2Map
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  • Uploaded
    Sep 12, 2010
  • Size
    2.45 MB
  • Downloads
    407
  • MD5
    5983bd6799131add6719f8479c11f932

Changelog

-10 new level 8+ quests added.
-The Scientist now can choose two specializations: Engineer and Battlefield Support. With the first one you can build Narud Scanner that give you a Mineral income. With the second one, they get more hit points and armor, and have the skill Radar.
-New system of Chosen One bars. Easier to understand now.
-Reaper quest bug when failed is fixed. Now the Reapers will return to their base, and not stay there, probably one or more of them invulnerable.
-Infested Terran now properly gives xp and minerals when killed.
-New quest assignement system. Must be ten times faster in multiplayer with high number of players.
-Thor no longer gives 300 minerals when killed.
-Hotkey for Stop, changed for all languages to Stop (Hotkey: S). Before was "Parar" (P) for the Spanish players. Many hotkeys adapted to this change, so they don't use 'S'.
-Scientist no longer cost supplies.
-Less Protoss units will attack the Artifact now. Was a bit unbalanced with the Terran and Zerg units.
-The Artifact or other buildings can no longer spawn under the library in the triangular zone.
-New hero added: Tosh!
-Better tooltips on hero selection.
-Now all 3 levels of Expose Armor share cooldown properly.
-Mutalisk quest will not fail now if you kill another Mutalisk not quest-related.
-Dark Shrine quest now has his own text quest.
-Overseer and Infestor quest has his AI upgraded. They must keep attacking if something stop them.
-Fixed a potential bug with Reapers staying invulnerable if the player with that quest disconnects.
-Nova now shows a cooldown over her head with the weapon cooldown.
-Added some tips ingame. More to come.
-Zergling Ambush quest should never fail again and show an error. Also it will be possible to complete it if other player abandoned it.
-Medic Threat reduced.
-Now Raynor starts with 1 armor, but doesn't gain +1 armor at level 9.
-Now you recruit Marine Mercenaries, have 5 HP extra, and regenerate life. Medics also regenerate life now.
-Supply cap is now 5, but Medics only cost 1 supply.