Tower Raiders 3.0

Details

  • Filename
    Tower_Raiders.SC2Map
  • Uploaded by
  • Uploaded
    Aug 5, 2011
  • Size
    453.36 KB
  • Downloads
    1,730
  • MD5
    76f12418b5586f6e0fa6279e80408986

Changelog

v 0.2 - Selling of towers, 4 towers, 10 waves, kill board and lives remaining board, 6 spawn points, 2 exit points, 6 players, resource gain per kill and per level passing. Victory when passing all levels, defeat when lives are lost.

v0.3 - Changed wave 10 from Thor to Colossus due to pathing conflicts. Lowered the amount of Colossi and adjusted life from 250 to 2500. Changed the 4th tower, Maxi Gun to Sentry Robot due to weapon conflicts. Minor adjustments made to starting minerals and minerals gained per kill.

v0.4 -Added 5 more waves. Implemented a better bounty system. Added a wall to the map. Coming in version 0.5 - Tower upgrades and 15 more waves including flying units. v0.41 - Minor glitch in mini gun damage fixed, trigger fix to go to wave 16 for victory. v0.42 - Upped difficulty of waves. Sentry Robot is not working at the moment. You can build it, but it doesn't fire. Have yet to figure this out.

v1.0 Added 15 more waves including flying waves for a total of 30 waves. Added 25 tower upgrades per tower type. Fixed Sentry Turret glitch. v1.1 and 1.2 Upped difficulty of waves.

v2.0: Added 21 more waves for a final total of 51 waves. Adjusted difficulty yet again. Added doodads and some other stuff.

v3.0 Fixed a few glitches in the enemies. Removed mini-gun tower because once too many are built it lags the map and then the projectiles and the spawns are invisible. Still have not figured out a fix for this, so now tower types are down to 3.

Special thanks to DrSuperEvil for fixing Sentry Turret rotate to attack problem for me!