Debriefing audio is very faded #718


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  • daddychainmail created this issue Jun 16, 2021

    Bug Map

    ["Global"]

    Bug Description

    [Not a tech bug, so much as something I've continuously noticed in-game. During debriefings, the dialogue between characters is easily muffled by background music. Either a code for turning off/down the background music should be used, or the audio needs a bit of boosting of the KHz. Don't 100% have the answer. Probably a touch-up more needed toward the end of the project's recreation.]


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