Details
Changelog
- Starting income no longer scales when there are AI players are present
- All charge related values for psi abilities are now integers
- Increased buster cannon energy cost from 10 to 12
- Increased buster cannon cooldown from 2.5 to 3
- Reduced sniper cast start time from 0.2 to 0.1
- Command card hotkeys should no longer disappear
- Player race UI is now back to Terran
- The sniper rifle icon in radar towers is now updated
- PDDs should no longer be targets of scanner sweeps
- Fixed a bug preventing energy regen on hostile turrets
- Renamed 'mind strike' to 'psi strike'
- Psi strike now modifies max HP by 30% instead of 100
- Mind tags from psi strike should no longer be added if the target already has at least 1
- Mind tags with opposite effects on the same marine should now cancel eachother out
- Psi strike HP effects now happen before sudden death mechanics
- Psi strike should now add or remove the bleed status depending on the target
- Shields are now destroyed at a max of 1 per turn and only if shield HP is 0
- Removed trigger code relating to shield amps