Shadows of the Tal'Darim ORPG Act II Public alpha0.86d

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    Shadows_of_the_Tal_DarimActII_0.86c.SC2Map
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    Feb 15, 2011
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    6147fdffc41967e4fa513b6a3329f3e2

Changelog

0.86d Public Beta (Act II ) Welcome to Act II

  • Players are now able to level to 50
  • New bosses
  • New gear
  • New Environments
  • 4 dungeons with multiple levels
  • 5 new bosses
  • Level 13-50 content
  • You must complete the Hybrid Destroyer encounter in Act 1

0.86d release (act I)

  • New critical Strike stat!
  • Several Items have had their highlight tooltips updated, you can now see what drops without having to pick the item up
  • Healing combat text now appears when any unit is healed
  • Ranks 4 5 6 of Infused healing added
  • Ranks 4 5 6 of Improved Rejuvination added
  • Several Item changes in preparation for Act II, which will be done on a seperate map
  • The Distribution of minerals (shared income) system has been revised to provide more minerals for players who do not often receive killing blows.

bugfixes

  • Resource splitting (a player gives away all minerals and vespene upon leaving) has been fixed.
  • The Quest cinematics no longer bug out in multiplayer
  • Quest Tracking now Tracks the last boss encounter.
  • The abandoned armory will automaticly be ported to the base for players who have completed the Hybrid Reaver base defense encounter. Just talk to Chal'marr
  • Spectre Psionic Lash upgrade tooltip updated to the correct description
  • When a player repicks their hero, all items the hero left on the ground will disappear. This was done to combat item duping.
  • The Stone Zealot (if destroyed) may re-appear if a new hero reaches that part of the quest chain (allowing the Stone Zealot to be killed again)
  • The scientist (first questgiver) will automaticly give the hero a transporter beacon if the Distruption shield generator is already destroyed.
  • Game UI has been set to Unlock mode by default
  • Hybrid Reaver's (second boss) Bio-Plasmid Discharge damage dealt reduced to 250 (from 500)
  • Several classes can no longer pick certain stats, (for example, an ultralisk can't stack intelligence, a High Templar can't stack strength)
  • Heroes no longer have a chance to gain a stat point upon resurrecting. This was cheesy and totally unintended.
  • The armor benefits from agility and strength has been lowered by roughly 28% per point

0.85d beta

  • Reset Stats button will refund your stat points if you didn't spend your stat points properly. This will always refund the proper amount of talent points back for a character of your level.
  • Respawn triggers are fixed
  • A third inventory bag has been added
  • The Save/Load triggers now track quest progression
  • New boss, Hybrid Kronnis. He does an aoe snare, followed by an omega storm (an aoe), and he steals 900 health from a random party member every 20 seconds. Stay out of aoes, kill him fast.
  • The Omegalisk boss now does a frontal cone fire aoe that deals 2200 damage over 3 seconds. Don't be in front of him
  • The last boss, Hybrid Destroyer now spawns Magmalisk, instead of aberritions, and has a new ability, Enflame. This ability causes chaotic aoe damage to nearby targets
  • The stats dialog now displays your proper level and stacks of attributes
  • Several new types of mobs, higher level mobs are typically darker and larger than lower level mobs
  • Hero changes
  • Level 4 5 and 6 of improved shields talent added for all heroes
  • Marauder now has a rank 2 corrosion bolt talent, causing corrosion bolt to deal 115 damage increased by strength, in addition to its original effects
  • Marauder now has an improved Stimpack talent, causing stimpack to grant 50% haste instead of 25
  • Ultralisk now has a rank 2 Sweeping Strikes talent, causing an additional 33% damage dealt by sweeping strikes
  • Spectre auto attacks now refund 9 energy (baseline)
  • Spectre now has 3 ranks of a new talent, Psionic Weapons, causing each of his weapon attacks to grant 9 additional energy per rank.
  • Spectre Experimental plasma gun now costs 35 energy, up from 13
  • Medic - Chemical warefare now has a rank 2 talent. Damage bonus from rank 1 has been reduced
  • Roach - Damage aura now has a rank 2 talent. Damage bonus from rank 1 has been reduced
  • Dark Templar now has Frenzy rank 2 talent. Damage bonus from rank 1 has been reduced.
  • Dark Templar now has Guardian Aura Rank 2 talent, which increases haste to 30% while active.

0.85 beta (previous changes)

  • -New hero Pick Menu. I know, the old hero pick library by sweetzombiejezus was better, but the new system supports save/load of heroes.
  • You can now save up to 3 heroes at once on battle.net. This also stores your hero's cash, items, stat points and talent upgrades.
  • Experience gain normalized, new level cap of 40
  • The Stats tab will flash when you gain a level, an indicator that you need to spend a stat point
  • You no longer gain stat points/levels from dying and resing

0.83 release -Two quest cinematics added.

  • -Players now pick their stat points through a new submenu on their command card instead of the dialog. This prevents players from picking their stat points while driving/piloting a vehicle, losing their point
  • -All abilities (except Spectre - Consumption) now have their secondary hotkeys clarified in their tooltips. All abilities will now state in bold letters 'Press 1 to cast on your current target' or 'Press 7 to cast on yourself'.
  • -High Templar has a few new talent upgrades, Improved Feedback and a second rank of improved psi storm
  • -You can no longer pick up Chal'marr with the dropship
  • -Chal'marr is now much harder to kill
  • -Chal'marr will now retaliate if attacked by a human player
  • -Players can no longer enter the 'destroy the distruption field generator' quest zone until they've reached that part of the quest chain.
  • -Spectre - Psi Shield has had its energy cost removed
  • -Spectre - Experimental Plasma Gun has had its base damage increased by 7
  • -Transition between quest zones should 'blend' alot better for unlock mode players.
  • -Queens lair should be accessable without switching to lock camera (third person) mode.
  • -Amount of mobs in starting zones has been reduced
  • -Queen Infestor should no longer be dealing damage based on a % of the targets heealth

0.82 -Intro cinematic deleted (was causing serious camera issues on multiplayer which made it unplayable) -Some types of items that do not consume charges now have a ridiculous cooldown instead! (grenades, gravity bombs) -Burrow (Queen Infestor, Roach, Ultralisk) no longer removes your stacks of agility/intelligence/strength. The correct attributes are applied after the hero unburrows -Enemies now hit harder when more players are present, gaining +20% damage done per player present -Difficulty now adjusts when a player leaves the game

0.81b -Intro cinematic added -grenades now properly consume charges -preview map image updated -all npc's are now unselectable (but not untargettable)

* This is a Public test version, Quests are 20% implemented, bosses 80%, some bosses may not have a loot table yet.  
* you can still create new hero in act 2....  this will be changed, and only players that have completed the hybrid destroyer encounter in act I can play this map
* The Stats dialog does not always display the correct XP required to reach next level
* If a stat point gets lost or seems missing, use the reset stats button.  It will remove your current stats and refund their points based on (hero level + 1).