SCV Scramble v0.1.4

Details

  • Filename
    SCV_Scramble_v0.1.4.SC2Map
  • Uploaded by
  • Uploaded
    Sep 10, 2010
  • Size
    207.65 KB
  • Downloads
    200
  • MD5
    e44f4c274faca2cf878d3ae0eeba9344

Changelog

v0.1.4
=== Notes:
This release addresses some serious balance issues with the map in the early game. First and foremost,
going early tech instead of hero was simply too powerful; tier 0 units could not reasonably compete with
tier 1 units even if backed up by heroes. To address this, the tier 0 unit SCV has been buffed, while all tier
1 units (Marines, Zealots, and Broodlings) have been nerfed slightly and heroes in general have been buffed by
increasing their survivability.

The second pressing issue was that Psi Storm was too powerful in the early game. The large AoE and short time
period over which the damage was dealt basically meant you could deal massive guaranteed damage to a very large
number of units almost instantly. To address this, the damage of Psi Storm has been decreased at low levels
(but increased at higher levels to keep it on par with some other abilities), the AoE has been significantly
decreased, and the time period over which the damage is dealt has been increased to give players a chance to
reposition their army to avoid some of the ability's damage.

=== New Features:
-Added a new hero: Queen of Blades.
-Bases now have an attack.

=== Gameplay Changes:
-Changed the way starting locations are allotted to players so that if there are only two teams in the game,
 they are guaranteed to be diagonally across from each other.
-Changed Regeneration Kit to heal 2000 health over 80 seconds [was 2000 health over 40 seconds].
-Changed attributes:
 -Clarity: increases maximum shields by 15 [was 10].
 -Discipline: increases maximum health by 20 [was 15].
 -Endurance: increases maximum health by 30 [was 20].
 -Fortitude: increases maximum health by 30 [was 20].
 -Strength: increases maximum health by 20 [was 15].
 -Vigor: increases maximum health by 10 [was 5].
 -Willpower: increases maximum shields by 15 [was 10].
-Increased Karass' base maximum health to 250 [was 200].
-Increased the duration of Psi Storm, Storm of Centuries, and Storm of Reckoning to 4, 4, and 6.5
 seconds [was 2, 2, 3], and changed total damage to:
 -Psi Storm: 100/140/180 [was 120/150/180]
 -Storm of Centuries: 330/390/480 [was 280/320/400]
 -Storm of Reckoning: 220/260/320 [was 210/240/300]
-Increased cooldown of Psi Storm, Storm of Centuries, and Storm of Reckoning to 5, 5, and 7.5
-Decreased AoE of Psi Storm and Storm of Centuries to 2.5 [was 3].
-Increased energy cost of Psi Storm, Storm of Centuries, and Storm of Reckoning to 135 [was 125].
-Increased Nova's base maximum health to 450 [was 400].
-Decreased AoE of Razor Swarm and Razor Scourge to 2.5 [was 3] and Razor Cloud to 3.5 [was 5].
-Heros will now give vespene bounty when killed if level 7 or above. The vespene bounty equals
 50 + 10 * ([hero level] - 7).
-Experience bounties of all units and heroes were doubled.
-Increased SCVs' maximum health to 450 [was 400] and decreased attack period to 1.3 [was 1.4].
-Decreased Marines' maximum health to 420 [was 440] and base armor to 0 [was 1].
-Decreased Zealots' spawn period to 10 [was 12], decreased maximum shields to 200 [was 300], base
 armor to 2 [was 3], maximum health to 450 [was 500], and attack damage to 7 [was 9]. Also
 decreased mineral bounty to 28 [was 30].
-Decreased Broodlings' maximum health to 360 [was 400] and increased attack period to 0.9 [was 0.8].
-Decreased Zerglins' maximum health to 500 [was 525].
-Aberrations now do 75% damage vs. Structures [was 50%].
-Ultralisks now do 75% damage vs. Structures [was 50%].
-Adrenal Frenzy now costs 5% maximum health on activation.
=== UI Changes:
-Changed unit and structure tooltips to appropriate descriptions.
-Changed description of Spawn Burst to better reflect its actual function.
=== Bug Fixes:
-Fixed bug where buff models attached to invisible units would still be visible, thereby giving away
 the positions of invisible units to opponents.
-Fixed bug where if a hero increased in level by more than one in a single experience gain, the game
 would still think the hero only increased in level by one.
-WORKAROUND: There was a bug in previous versions where reviving heroes with charged items in their
 inventories would restore the item to full charge. This is due to the nature of the workaround for
 a Blizzard bug involving items always dropping on death. To address this, all charged items have
 been changed to have a maximum of one charge. This affects:
 -Regeneration Kit
 -Nanodetector Swarm
 -Portable Scanner
 To compensate for the decreased charge per item (and to address balance issues), the cost of Portable
 Scanner was decreased to 100 [was 250] - the other two items were free to begin with so the change
 should only affect how much inventory space they take up. When Blizzard fixes the item bug, these items
 may be reverted back to their original forms.

SCV Scramble Known Issues:

v0.1.4
-When your hero dies, you may find that inventory items have shifted position after revival. This is due
 to the nature of the workaround for the "items always drop on death" bug. While this issue can potentially
 be resolved, it would take a substantial amount of coding and for now I would rather wait for Blizzard to
 fix the underlying issue.

**Important**
Any saved changes to this uploaded file will render the map unplayable. This is not some map protection scheme. It is simply because the map uses a customized MapScript.galaxy file that WILL be overwritten if the map is saved in the editor.