Income Wars 4.7

Details

  • Filename
    income_wars_v4.SC2Map
  • Uploaded by
  • Uploaded
    Aug 29, 2010
  • Size
    1.07 MB
  • Downloads
    286
  • MD5
    1659a9377f0057356e31d4e6e175a724

Changelog

version 4.7
- fixed game breaking 4.5 bug


version 4.5
- minor fixes
- dusk wing splash fix
- ht cost increased
version 4.4
- fixed high templar priority
- scourge movement speed decreased
version 4.3
- small balance
- new unit Hybrid Destroyer (Shieldbraker)
- new unit Jackson's Revenge T2 battlecruiser
- improved spawn system: standing on a field is enough, patrol still works
- nuke tracker, kills info and team nuke display
- team kills display
- chooser don't stop working if a player leaves, continue your game and use the chooser
version 3.28
- stone zealot ground+air
- 3 scourge
- high templar storm is smart now
- some other small things
version 3.25
- a lot of small balance changes
- High templar has a very weak attack now
- Chooser is now automatically assigned to control group 1
- Bunkers added: 3500hp, 2 armor, 23dmg, 0.75 AS, 9 range -> kill reweard: 750 min to all on the team!
version 3.24
- infested fix
- science vessel can't heal massive units (because of selendis) fix incoming
version 3.23
- lot of t1 balance
version 3.21
- Citrien range increased
- loading screen text fixed (wtf editor)
- Siege braker are nukeable again
version 3.20
- selendis attack speed lowered
- thor dmg fixed
version 3.18
- science vessel cost increased
- thor size decreased, lost 1 anti-air range
- reduced selendis range, interceptors spawn slower, lost 1000 hp
- citrien AA damage increased
- increased findlays attack speed
- all tier 2 units now increase your income by at least 8%
- decay halfed
- lots of other +- 1 balance fixes
- killing your own units now longer increases your killscore
version 3.16
- minor bugfixes
- Thor cost increased
- firebat damage improved
version 3.15
- added some information text
- interceptors are immortel but selendis has a higher range
version 3.14
- decay calculation set to: dec = (0,0035 * inc) ² / 15000
- selendis interceptors don't give killpoints anymore
- goliath cost fixed
- Cannon Hardened Shields decreased to 75
- every unit now costs 1 Gas. You've got 75 Gas per income round.
version 3.13
- single ramp, two path layout
- Selendis Carrier added
- Cannon Hardened Shields decreased to 100 and hp increased to 10k
- tier2 dps balance
- some small fixes
version 3.11
- removed the useless mines
- cannon got a Hardened shield 150 to give you a chance to respond
- removed the high templar shadows to reduce graphic lag
- multiple medics and science vessels are able to heal one target again
- lot of small cost/income changes
version 3.10
- Hybrid Reaver cost lowered
- Siege Braker got a Hardened Shield 200
- a few units where controlable when spawing south
- some other small fixes
version 3.9
- fixed money
version 3.8
- lots of fixes
- map increased and reworked
- decay over 7500 income
- +20% dmg/armor +5% speed every 1000 kills of your team
- much more I can't remember
version 2.5
- Chooser are indestructible again
version 2.4
- Brutalisk damage decreased, added cleave damage
- Hybrid Reaver attack speed increased, damage decreased
- fixed and increased Stone Zealot splash damage
- fixed Siege Braker splash damage
version 2.3
- fixed dmg of some units with slowed attacks
- added Findley
- armor of all expensive units increased