(4) Fighting Spirit v1.9

Details

  • Filename
    Fighting_Spirit_v1.9.SC2Map
  • Uploaded by
  • Uploaded
    May 21, 2010
  • Size
    826.61 KB
  • Downloads
    2,707
  • MD5
    c80c894416f8c15118733ce706e23577

Changelog

Changes in v1.1

  • Increased the size of the rivers to prevent siege tanks shooting into the nat across the river.
  • Changed some doodads and foliage

Changes in v1.2

  • Reworked textures to be more consistent
  • Fixed some pathing issues
  • Smoothed the hills between main and 3rd so air units don't fly 9999 miles in the air while over a giant spike

Changes in v1.3

  • Changed the building pathing to be more like the original map
  • Added two watchtowers
  • Cosmetic terrain changes
  • Made all bridges the same width and distance from natutral

Changes in v1.4.1

  • Boundaries fixed; They were exploitable by air
  • Fixed so that stalkers cannot blink from main to 3rd
  • Retextured the water to make the map feel a little darker, like SC1
  • Retextured the bases to look more natural
  • Changed some doodads
  • Fixed the glitch texture at bottom-right's ramp

Changes in v1.4.2

  • Texture adjustments
  • Mineral patches now look different and natural

Changes in v1.5

  • Lighting of the map
  • Touched up some missed water spots and textures

Changes in v1.6

  • Fixed more textures
  • Moved geysers to the corner of the mains

Changes in v1.7

  • Map rebuilt, now symmetrical
  • Mineral patches placed correctly
  • Retextured
  • Changed border
  • Added LOS blocker around watchtower. This is still up for testing.

Changes in v1.8

  • Vastly improved the map aesthetically
  1. Added doodads
  2. Changed water scheme
  3. Retextured
  4. Added more detail into the border and map architecture

Changes in v1.9

  • Changed the mineral patch layouts
  • Made the map 4 player instead of 1 (oops.)
  • Added 1x1 holes in the unbuildable areas so Zerg can place creep tumors and spread across the map