Cube Defense v0.91

Details

  • Filename
    Cube_Defense_v091.SC2Map
  • Uploaded by
  • Uploaded
    Jul 12, 2010
  • Size
    803.95 KB
  • Downloads
    460
  • MD5
    1d0e046629647af1724c520b4d64c465

Changelog

v0.91

  • Introduced Ingame Changelog
  • Made the Unit Tab in the help menu useful
  • Fixed the model for wave 18
  • Gave back the monsters their weapons, allowing them to break blocking once more
  • Tweaked a number of tooltips

v09

  • Fixed all the bugs introduced with patch 16, hopefully
  • Made the Indomitable Towers slightly smaller
  • Added visuals to the slowing effects
  • Fixed bug where canceling the placement of Anti Air towers would leave graphics behind
  • Fixed reclaim amount from Ground Tower level 5

v08

  • Fixed bug where monsters would kill towers upon spawning

v072

  • Tinycruiser, and this time I mean it
  • Made the Colussus walk again
  • Enabled coundown bar for snared units

v071

  • Right, fixed the Tinycruiser for realz

v07:

  • Declawed the Tinycruiser to make snaring a less painful experience
  • Tooltips gallore
  • Removed armor on waves 20-30, increased HP instead.
  • Changelings should now behave properly when faced with blocking

v06:

  • Fixed Wave 8, it is now a Tinycruiser
  • More Tooltip changes
  • Reduced the Cooldown of Snare to 30seconds, down from 60
  • Slightly increased the potency of the SlowPoison and Freeze effects

Increased Diffilcuty in a number of ways:

  • Reduced starting resources on all difficulties to 10 (Hard is unchanged)
  • Added armor to waves 20-30. This is a massive change, please let me know if it gives you too much trouble
  • Nerfed the damage output of Ground Tower level 3
  • Slightly lowered the damage output of Ground Tower level 4
  • Disabled the mineral reclaim for the selling of Air Towers once the last air wave (28) has begun
  • And finally, implemented the Insane Difficulty.

v05:

  • Fixed Pathing for waves 23-30
  • Corrected further pathing issues and prevented a possible exploit
  • Various tooltip fixes
  • Ground Tower Level 2 should have a sound when attacking now
  • Placement Models are now the correct size

v04:

  • Banished the Mothership for not being able to follow instructions, replaced with more agreeable type
  • Further attempts to make mobs not stand idle when faced with complex mazes. If this one doesn't do it, I'm fresh out of ideas and will need a screenshot or similar detailed information to go on

v03:

  • Tried to fix the idle wave bug
  • Some tooltip updates
  • Various other small tweaks and fixes

v02:

  • Localized for realz this time, hopefully
  • Made the colossi obey the maze

v01:

  • Initial Release + Localization

Balance is not likely to be perfect. Leaderboard and Timer textures are missing, courtesy of Blizzard