Bubbles' Tower Defense v2.2 (pre-Alpha)

Details

  • Filename
    BTDv2.2.SC2Map
  • Uploaded by
  • Uploaded
    Jun 11, 2010
  • Size
    1.30 MB
  • Downloads
    497
  • MD5
    80b60b0db9f28a4cc9c9ca0cfaee2684

Changelog

Here is a copy of the map not yet completed, along with my notes:

Features yet to be added:
-higher damage/range/rate of fire for upper level towers
-loading screen picture
-chain tower's weapon
-marauders (only ever used in Bunker Tower lvl 3's) always having slow ability
-Mobile Tower (all 3): fire while moving and limit the patrol length. I have no earthly idea how to do this, but will ask about it once more things are completed
-display tower ranges

Bugs/issues yet to be fixed:
-Tank Tower lvl 2 and Tank Tower lvl 3: Cannon barrel does not turn to face the unit it's shooting at
-Bunker Tower lvl 2 and Bunker Tower lvl 3: Triggers to spawn marines (lvl 2) and marauders (lvl 3) don't work right
-Selling Towers: not sure what to put in the trigger for "add # minerals". Currently awaiting answer at http://forums.sc2mapster.com/development/tutorials/997-trigger-dynamic-tower-sell/
-Camera: "+" not showing on one of the Dialogue Items
-Camera: before the camera zooming feature works properly, you must hit the "+" dialogue item. Then it will zoom it REALLY close, and you can use the "-" dialogue item to zoom out. Once zoomed out to- or past-the normal camera angle, it works properly
-Lives: when a unit dies at the end of the path and lives are 50 (out of 50), lives dont subtract until a SECOND unit dies. (i.e. it's counting as if having 51 lives, though the variable displays 50)
-need to remove tank weapon's ground splash

Once all that is complete, I will balance test it to figure out the enemy waves' health, armor, unit, and speed amounts. The tower damages right now aren't important (will change when ready to balance test).

Misc. things to add as last things:
-(action) set boss bar boss (for the 5 bosses only), but still display lives on waves that arent bosses
-the boss bar looks like it has a picture slot??? if so, a picture there
-Custom builders. All will be the size/scale of a normal SCV. (1. Thor 2. marine “riding” a phoenix 3. ghost “riding” siege tank 4. mothership 5. flying barracks 6. broodling)

Things that are purposefully unbalanced!:
-Player one currently starts with more than 30 minerals. This is just so i can test easily.
-Rapid Fire Tower (all towers share same weapon/effect currently) does a huge amount of damage. THis is also to aid testing.

If you know how to fix something, would like to help, etc. PLEASE pm me. Any help is very much appreciated.