BattleCraft v2.0

Details

  • Filename
    BattleCraft.SC2Map
  • Uploaded by
  • Uploaded
    Jun 7, 2010
  • Size
    209.75 KB
  • Downloads
    3,483
  • MD5
    c3457a671bb98a63a8b8f07947a41d28

Changelog

v2.0 (SC2 version 0.17.0.15623)

  • Base defenses no longer cost vespene
  • Added player upgrades that cost vespene: +income, +minerals, +supply, +level
  • Added heroic attacker units (extravagant mode only) that cost vespene: hero marine
  • Added timers to jumpstart early game and penalize non-aggressive players
  • Added new attacker units: MULE, infestor, high templar, dark templar, infested terran, dreadful hybrid
  • Added 60 second use cooldown to building base defenses
  • Decreased photon cannon life from 3000 to 2500 and shields from 3000 to 2500
  • Decreased spine crawler life from 4500 to 4000
  • Increased spine crawler life regen delay from 0 to 10
  • Increased spine crawler life regen rate from 10 to 15
  • Decreased spore crawler life from 4000 to 3500
  • Decreased crucio shock cannon life from 3000 to 2500
  • Decreased auto-turret health from 5000 to 3500
  • Decreased auto-turret weapon damage from 75 to 70
  • Decreased auto-turret cost from 300 to 200
  • Decreased starting vespene from 4 to 0
  • Decreased starting supply limit from 5 to 2
  • Increased reaper pistol damage from 10 | +10 vs light to 10 | + 15 vs light and d8 damage from 60 to 80
  • Increased marauder range from 6 to 7
  • Increased marauder slow effect from 50% to 65%
  • Marauder slow effect can affect massive units
  • Decreased banshee air weapon range from 6 to 5
  • Decreased banshee ground weapon cooldown from 1.25 to 1.1
  • Removed zergling attack speed upgrade
  • Increased roach life from 240 to 280
  • Increased roach life regen delay from 0 to 5
  • Increased roach life regen rate from 0 to 20
  • Increased hydralisk damage from 20 | +20 vs armored to 25 | +25 vs armored
  • Increased queen health from 250 to 300
  • Decreased ultralisk head attack damage from 120 to 80
  • Decreased stalker weapon cooldown from 1.44 to 1.35
  • Increased archon inner-most splash radius from .125 to .25
  • Decreased immortal health from 160 to 140
  • Increased immortal shields from 50 to 60
  • Increased infernos berserker movement speed from 2.25 to 2.5
  • Decreased infernos berserker weapon cooldown from .7 to .65
  • Increased skysplitter daemon damage from 50 | +50 vs armored to 55 | +55 vs armored
  • Decreased apocalypse beast head attack damage from 240 to 160
  • Increased final seraphim speed from 2.25 to 2.75
  • Decreased doomsday monolith damage from 90 | +45 vs armored to 80 | +40 vs armored
  • Added massive attribute to doomsday monolith
  • Increased battlecruiser health from 550 to 600
  • Increased guardian weapon cooldown from 1.75 to 2.25
  • Guardian attack movement set from none to slowing
  • Decreased defensive hybrid life armor from 25 to 20
  • Defensive hybrid generates an aura that reduces incoming ranged damage by 10%
  • Set maximum vespene to 10
  • Set max supply to 5
  • Set turret as heroic
  • Increased killReqMultiplier from 1.2 to 1.4
  • Increased killReqOffsetInc from 2000 to 2500
  • Increased startingKillReq from 4000 to 5000
  • Decreased teammate death income/vespene distribution from 1/3 to 1/4
  • Defeated player's minerals and vespene are set to 0
  • Players that leave will have their units destroyed
  • Minor trigger restructure