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    posted a message on [XML] How to Uberlisk

    hi mrm3fan, in case you missed my first post, I tried going through your guide and I think I have a problem similar to someone else before. when my uberlisk attacks he flings himself at the zergling killing himself. it's rather odd. map uploaded this time, it's my tutorial and testing ground map. if you could have a look at it, if it's not too much trouble, I would like to know where I stuffed up. thanks.

    Posted in: Tutorials
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    posted a message on [Need] Item functions/events/conditions

    has anyone tried to see if picking up an item triggers a use of the inventory ability?

    Posted in: Miscellaneous Development
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    posted a message on [XML] How to Uberlisk

    @mrm3fan: Go

    maybe on screen text instead of talking.

    I have tried to follow your instructions to the 't' but something has gone horribly wrong. my uberlisk attack well enough but he flings himself instead of a tentacle and then dies a bloody death after killing a single zergling. hardly uber I know. I am confident I've copied the UberliskSpineCrawlerTentacle# events correctly. if you could point me in the right direction that would be good. if you could tell me exactly what I did wrong that would be even better :P

    as for improving the guide, it is very clear and precise in it's instructions. however I feel I haven't learnt as much as I could have. if you could go through and add some notes as to what the reader is doing and why, that would be awesome. apart from that, I feel it was very well put together.

    Posted in: Tutorials
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    posted a message on any mathematicians out there?

    I signed up to answer this. but I probably would have eventually anyway.

    what you want is to find the normal of the wall. this is the angle that is perpendicular to the wall's surface. given that we have the normals for each facing: South = 0 or 360 (GE will accept both) East = 90 North = 180 West = 270 now for the formula. outgoing angle = incoming angle - 2*(incoming angle - normal of the wall) where incoming angle is the angle the missile is facing +180 to get it's angle relative to the wall. this example uses missile direction of 120 (60 degrees east of north) and a wall facing west (normal = 270) with an expected result = 240 (60 degrees west of north) theta = (120 +180) - 2*((120+180) - 270) theta = 300 - 2*30 theta = 240 another example with missile facing 350 (10 degrees west of south) with wall facing north (normal = 180) and expected result 190 (10 degrees west of north) theta = (350+180) - 2*((350+180) - 180) theta = 530 - 2*350 theta = -170 this is a ludicrous result however GE knows what to do. add multiples of 360 until it becomes positive. (if you had an answer larger than 360 it would subtract) theta = -170 + 360 theta = 190

    please tell me if you want more explanation or if I've made any mistakes. I would also like to know if I've helped at all. good luck and have fun.

    Posted in: Miscellaneous Development
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