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    posted a message on [SOLVED] [Effect] Issue with Magazine -> Create Persistent Unit Recall Into Structure

    In reply to DrSuperEvilGamepedia:

     

    I'm not sure how to attach a validator to a weapon. But, from your post, I was able to solve the problem by adding validators to the Magazine and the Create Persistent effect to deploy only if there was a unit in range that did not have full HP!

    Thanks DrSuperEvilGamepedia!

    Posted in: Data
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    posted a message on [SOLVED] [Effect] Issue with Magazine -> Create Persistent Unit Recall Into Structure

    Goal: Based on the Protoss Carrier, I am trying to create structures that will launch ground units to respond to events i.e. enemy within range to attack, injured allied/player units to heal, damaged structures to repair etc. 

     

    Accomplishment: I have successfully created a structure to deploy offensive units when within structure radius and return into the structure once the target is out of range or defeated.

     

    Issue: Currently, I am working on a structure that launches medics to heal injured allied units within range. I created a custom attack ability that targets allies/player units, assuming that the Magazine effect is treated as a weapon and the structure will use it only if it has an attack ability. The medics deploy when an injured unit is within range. BUT, the medics are not recalled BACK INTO the building and thus cannot be re-deployed

     

    Any help would be appreciated!

    Posted in: Data
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