What he means is using a variable to refer to the refinery you built. Because the refinery isn't pre-existing you cannot issue an order directly to it. That's where you use variable. Create a variable by right-clicking and selecting New -> New Variable and rename it to Refinery or something.
Make sure that after you created it, you use the Set Variable to last created unit action right after you issued the SCV to build it. This will allow youto refer to the refinery after it has been built.
That is as of now, the easiest way I can think of to make this happen. Tell me if it's still confusing to you.
As it turns out, it was the fidget! I simply changed the time to 999 instead of the usual one, and it works. Now, things look exactly as I want them to.
I appreciate the help :)
I've has this problem for a while now and haven't actially got it fixed yet.
Basically, I'm working on one of my projects and in it I have a cinematic where I have 2 of the characters talking to eqch other. The thing is though, in order to make it look like they're actually having a conversation, they need to face each other.
I used the Make Unit Face Angle trigger but the character I'm using doesn't actually stay that way and after some time, he turns.
I've seen some other people make this work, where the character will basically face the exact same position all the time, but for some reason I just hsven't found a proper solution yet.
Anyone tried this once and got it to work? Please share your process and it will help me a lot, because I feel like there's something I'm missing.
I loved those campaigns too. Both Crimson Moon and Amber Sun delivered amazing gameplay and a lot of mission variety. On top of that, the scenery is very well-done. I recently completed Crimson Moon, and it really inspired me to continue on my own projects, and CM even taught me a lot of new Trigger-related things which I had no idea how to do.
It's name should be Marine_AttackLaunch.
The same thing happens to me sometines where it doesn't show up so you just have to search for it manually if thst's the case.
You can also use Starting Locations found in the "Points" section. Apply The starting location to Player 1 inside Player Properties. That should make your camera pan at that exact location.
0
@EivindL: Go
Awesome! I wish you luck :D
0
@necroyawn: Go
What he means is using a variable to refer to the refinery you built. Because the refinery isn't pre-existing you cannot issue an order directly to it. That's where you use variable. Create a variable by right-clicking and selecting New -> New Variable and rename it to Refinery or something. Make sure that after you created it, you use the Set Variable to last created unit action right after you issued the SCV to build it. This will allow youto refer to the refinery after it has been built.
That is as of now, the easiest way I can think of to make this happen. Tell me if it's still confusing to you.
0
@nolanstar: Go
That is really not a concern to me at all. I don't find it neccessary in any of the maps I make. That being said -
@TheSC2Maniac: Go
If I happen to need it one day, this should fix things for me xD
0
Thanks for all the useful suggestions! :D
As it turns out, it was the fidget! I simply changed the time to 999 instead of the usual one, and it works. Now, things look exactly as I want them to. I appreciate the help :)
0
Hey all.
I've has this problem for a while now and haven't actially got it fixed yet.
Basically, I'm working on one of my projects and in it I have a cinematic where I have 2 of the characters talking to eqch other. The thing is though, in order to make it look like they're actually having a conversation, they need to face each other. I used the Make Unit Face Angle trigger but the character I'm using doesn't actually stay that way and after some time, he turns. I've seen some other people make this work, where the character will basically face the exact same position all the time, but for some reason I just hsven't found a proper solution yet.
Anyone tried this once and got it to work? Please share your process and it will help me a lot, because I feel like there's something I'm missing.
0
I loved those campaigns too. Both Crimson Moon and Amber Sun delivered amazing gameplay and a lot of mission variety. On top of that, the scenery is very well-done. I recently completed Crimson Moon, and it really inspired me to continue on my own projects, and CM even taught me a lot of new Trigger-related things which I had no idea how to do.
0
It's name should be Marine_AttackLaunch. The same thing happens to me sometines where it doesn't show up so you just have to search for it manually if thst's the case.
0
Wow! I have to admit that is really amazing! Some of the best terrain I've seen. Must have taken ages to make. :0
0
You can also use Starting Locations found in the "Points" section. Apply The starting location to Player 1 inside Player Properties. That should make your camera pan at that exact location.