I'm using a Dark Shrine as a tower and the Void Ray's Prismatic Beam as a weapon. I made a turret for the weapon so that the Dark Shrine is able to fire since it can't turn. However, when it does fire, the beam comes out of one of the faces of the Dark Shrine. I'd like to move the firing position to the blue gemstone instead. Can anybody help?
PS: the prismatic beam also has the arcing light beams from when the Void Ray fires. They just hang there over the Dark Shrine. Any idea how I can get rid of them?
Hi, I was wondering if there weren't any artists/art-appreciators/both (duh) here who's on Deviant Art? I'm on there everyday and it would be good to be able to know some artists there that also like Sc2.
Team OZAC presents a not-your-average zombie survival RPG. It features:
• A thought-out, coherent story
• A save-progression system
• 6 very different and original classes to choose from
• An innovative replacement of the age-old 'skill-tree' which will allow for a variety of different builds from the get-go.
• 'Mastery Points' that enhance a skill to new levels, adding to your hero's specialisation value.
• An evolving open world with original enemies and quests.
• A dark, sinister atmosphere to capture the mood of a survival horror game
Right now the team consists of:
• RighteousRage - Team Leader, Data Editor (Units, Items, etc)
• Spellbound7 - Terraining and Art
Team OZAC is working as hard as it can but it needs the following talents to help it make this map:
• A 'Spellmaker' - if you are skilled with the data editor (and trigger editor) and can make any type of ability, OZAC would love to have you.
• A talented UI Coder to help push the customisation to a new level of originality.
Team OZAC is very enthusiastic to work with you and we hope that you will take interest in this project. PM RighteousRage if you would like to join.
Found something - for the Turret Actor, I think you meant set Turret Body+: Attachment Bunker, not Attachment Turret. The turret begins spinning when I do that, but now it isn't attacking from the Turret but from the Bunker.
EDIT: Right, my bad, the beam wasn't firing from the Turret in the first place. I must have done something wrong down the line.
EDIT2: I really don't know why it's not attacking from the turret :S
I'm having a little issue however - the turret isn't spinning and is not facing whoever it's supposed to attack. It just stays there like a statue - but the attack anim is playing correctly. Also, I used the Shrike turret model instead of Flaming Betty because I wanted to make it fire from both cannons. How can I do that? I want to make each cannon to fire one after the other.
What I'm trying (and failing) to do is use the Photo Cannon model as some sort of base and place a scaled-down Stargate in the place of the floating ball. Can anyone tell me how to go about doing this, plz? I really don't know if I'm supposed to attach one unit to another or use a turret action or both or whatever. I'm completely lost :(
I have a related question - can you remove the floating orb of a photo cannon without going through a 3D editing software? (other than forcing it to stay in it's unpowered animation)
Wow... that was just... weird. Thanks a milion, this saved my hairstyle. Also, what about in-game, if I want to build a building in, say, shallow water, how will I managed that without making the building stackable or walk-through?
I want to place a building on a small piece of land and I've tried a few stuff to kill the collision but it does't work. Can anyone tell me how I can make that building placeable anywhere I want?
Okay, I tried the tutorials, and they aren't helping much. So please if you want to help, don't link me to another generic unit-creation tutorial. I'm trying to make a building that can warp in other buildings. It has the same grid placement as a Dark Shrine and appears like a Xel'Naga Obelisk in-game. Please, somebody help! I can't seem to get anything to work. I'm getting a white semi-sphere when I try to place it in the editor, and I don't even know how to change the model to look like the Xel'Naga Obelisk.
Can anyone help me out plz?
EDIT: it would be better if you could explain to me how to create a completely new unit instead of duplicating one because then it would help me understand whatever I'm doing... hopefully.
EDIT2: The Universe must be mocking me... it's funny how you always find the solution to your problem after asking for help for it...
0
I'm using a Dark Shrine as a tower and the Void Ray's Prismatic Beam as a weapon. I made a turret for the weapon so that the Dark Shrine is able to fire since it can't turn. However, when it does fire, the beam comes out of one of the faces of the Dark Shrine. I'd like to move the firing position to the blue gemstone instead. Can anybody help?
PS: the prismatic beam also has the arcing light beams from when the Void Ray fires. They just hang there over the Dark Shrine. Any idea how I can get rid of them?
0
Lol.
You can all share art that you like here (yours or someone else's :). I'm always up for discovering new stuff.
Here's my latest artwork, which believe you me is schoolwork. I wish all my classes were like that :(
Sojourn to Wonder
0
Thanx :D
I love your Rainbow Square deviation :D Pretty original :)
0
Hi, I was wondering if there weren't any artists/art-appreciators/both (duh) here who's on Deviant Art? I'm on there everyday and it would be good to be able to know some artists there that also like Sc2.
Check my gallery if you're curious as to what I do there :)
http://spellbound7.deviantart.com/gallery/
0
The animation looks a tad too jumpy, but it's perfect otherwise! :)
0
Team OZAC presents a not-your-average zombie survival RPG. It features:
• A thought-out, coherent story
• A save-progression system
• 6 very different and original classes to choose from
• An innovative replacement of the age-old 'skill-tree' which will allow for a variety of different builds from the get-go.
• 'Mastery Points' that enhance a skill to new levels, adding to your hero's specialisation value.
• An evolving open world with original enemies and quests.
• A dark, sinister atmosphere to capture the mood of a survival horror game
Right now the team consists of:
• RighteousRage - Team Leader, Data Editor (Units, Items, etc)
• Spellbound7 - Terraining and Art
Team OZAC is working as hard as it can but it needs the following talents to help it make this map:
• A 'Spellmaker' - if you are skilled with the data editor (and trigger editor) and can make any type of ability, OZAC would love to have you.
• A talented UI Coder to help push the customisation to a new level of originality.
Team OZAC is very enthusiastic to work with you and we hope that you will take interest in this project. PM RighteousRage if you would like to join.
0
Found something - for the Turret Actor, I think you meant set Turret Body+: Attachment Bunker, not Attachment Turret. The turret begins spinning when I do that, but now it isn't attacking from the Turret but from the Bunker.
EDIT: Right, my bad, the beam wasn't firing from the Turret in the first place. I must have done something wrong down the line.
EDIT2: I really don't know why it's not attacking from the turret :S
0
Amazing tutorial!
I'm having a little issue however - the turret isn't spinning and is not facing whoever it's supposed to attack. It just stays there like a statue - but the attack anim is playing correctly. Also, I used the Shrike turret model instead of Flaming Betty because I wanted to make it fire from both cannons. How can I do that? I want to make each cannon to fire one after the other.
0
Bump...
0
Bump.
0
What I'm trying (and failing) to do is use the Photo Cannon model as some sort of base and place a scaled-down Stargate in the place of the floating ball. Can anyone tell me how to go about doing this, plz? I really don't know if I'm supposed to attach one unit to another or use a turret action or both or whatever. I'm completely lost :(
0
I have a related question - can you remove the floating orb of a photo cannon without going through a 3D editing software? (other than forcing it to stay in it's unpowered animation)
0
Wow... that was just... weird. Thanks a milion, this saved my hairstyle. Also, what about in-game, if I want to build a building in, say, shallow water, how will I managed that without making the building stackable or walk-through?
0
I want to place a building on a small piece of land and I've tried a few stuff to kill the collision but it does't work. Can anyone tell me how I can make that building placeable anywhere I want?
0
Okay, I tried the tutorials, and they aren't helping much. So please if you want to help, don't link me to another generic unit-creation tutorial. I'm trying to make a building that can warp in other buildings. It has the same grid placement as a Dark Shrine and appears like a Xel'Naga Obelisk in-game. Please, somebody help! I can't seem to get anything to work. I'm getting a white semi-sphere when I try to place it in the editor, and I don't even know how to change the model to look like the Xel'Naga Obelisk.
Can anyone help me out plz?
EDIT: it would be better if you could explain to me how to create a completely new unit instead of duplicating one because then it would help me understand whatever I'm doing... hopefully.
EDIT2: The Universe must be mocking me... it's funny how you always find the solution to your problem after asking for help for it...