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    posted a message on Making unit uncloak when using snipe

    Hi there,

    I've made a unit that is cloaked when not moving and not attacking, and is uncloaked when moving or attacking.
    The unit has the snipe ability from the ghost.

    However, when my new unit use the snipe ability, he stay cloaked between the time he is charging the ability, and I want him to be uncloaked when he use the ability. It seem like the data editor do not recognize the snipe ability in use as an attacking stance.

    Anyways, I want to know if you guys have any idea where I could specify this property in the data editor or via trigger.

    Thank you!

    Posted in: Data
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    posted a message on Sentry force field health?

    Removing flag do not work for the force field :/ . Already tried it

    Posted in: Data
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    posted a message on Sentry force field health?

    I did some research on the forum and it seem that some people have tried to do what I am trying to, but never found a solution. Any idea?

    Posted in: Data
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    posted a message on Sentry force field health?

    Hi there! Thank you for the quick reply.

    I am not sure that I correctly understand what you are saying. To be sure, let me tell you what I want to do again, but in another way.

    The force field ability of the sentry normally create a shield that block path for a duration.
    I want this shield to be damageable by let's say a missile attack. For example, one hero shoot a missile (50 dmg) on the force field, and the force field lose 50 hp.
    To do this, the force field then need to have health right?

    How do I do this? Is it only by the way you told me?

    Thank you again!

    Posted in: Data
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    posted a message on Sentry force field health?

    Hi,

    I want to change the sentry force field to have a specific amount of health, so it enable hero to attack it with missile ability and when a certain amount of damage as been done to the shield it is destroyed.

    My question is: How to we do that? Where can we specify force field to have health instead of being invulnerable for a duration ?

    Posted in: Data
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    posted a message on Need simple help resolving this issue

    Thank you very much my friend ^^

    Posted in: Data
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    posted a message on Need simple help resolving this issue

    Hi there!
    I am new to data editing.

    Here is my situation: I made it so the siege tank unit, when in siege mode, have the corrosive bile ability from the ravager.

    But, My siege tank can't cast it while in siege mode. It say something like unable to rotate target point. I think that this error can be corrected if the siege tank (in siege mode) have the ability to rotate on himself.
    I am wondering were I can correct this error via the data editor? Is it in the behavior, actor, model section ???

    Thank you for you help.

    Posted in: Data
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