I'm still working on this map, by the way!
- robinicus
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Member for 8 years and 6 days
Last active Fri, Oct, 15 2021 01:02:05
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_ForgeUser2862171 posted a message on [Release] Stranded On KrydonPosted in: Project Workplace -
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_ForgeUser2862171 posted a message on [Release] Stranded On KrydonPosted in: Project WorkplaceThe new version is here!
v10.0
A new version has been released just in time for the Holidays! Play it and have fun!
Major Additions:
-Kerrigan has gone on holiday. She made a new type of Zerg to replace her; she calls it a "Bane Lord". -Added a new final event that occurs after the last Zerg wave. If you can beat the Bane Lords, you'll get to see it. -Added a new ending that occurs if you survive every enemy wave in the game. Build lots of defenses, you'll need them. -Added a rare type of protoss building; the robotics bay. If you can find and power a robotics bay, you'll be able to train two very powerful units. -Small numbers of Corruptors will now show up at night. -Scanner Towers have been removed from the game. (The related objectives have been changed accordingly) -The Scanner Sweep ability has been moved to the Rescue Beacon, and now has a 30 second cooldown. -Survivors can now build Tesla Coils. -"Under attack" alerts should now occur much less frequently, especially those warning you about allies. -Pylons will now power the structures of all players (For example, Player 1 can build cannons next to Player 2's pylons) -Resource Stockpiles now act as drop-off points for all players (for example, Player 1 can return minerals to Player 2's stockpile. Player 1 still gets the minerals). The same is true for Pylons and planetary fortresses.
Balance Chances:
-Resource Stockpiles now have 400 health (was 200) -Leviathans will now use a powerful Bio-Plasmid Discharge (single target nuke, deals 500 damage, prioritizes dangerous targets first) -Big Berthas are now considered both air and ground units (like colossi) -Basic auto-turrets are no longer flagged as structures (this was done to reduce the damage banelings deal to turrets) -Increased range on Restoration Field and Restore (the transport ship should now be able to heal anything on then starting platform) -Aberrations will now randomly spawn on the map. You can kill them for a small resource boost. -Wrecked Transport now restores energy much faster -Queens are now flagged as "Armored" -Bosses can now see up cliffs -Reduced cost of Spider Mines from the factory to 5 (was 15) -Idle Zerg will now be much more aggressive (will attack as soon as they see a target, will chase for much longer) -Bosses (aberrations, brutalisks, etc) can now walk over cliffs -Reduced range of infested Terrans -The cannons defending the Obelisk now have a slightly longer range
Minor Improvements/Bugfixes:
-"Mineral fields exhausted" alerts will no longer have a sound (vespene ones still do) -The map will now revert to being hidden 45 seconds after the transport ship ending -The default music now stops during the transport ship ending -Removed a lonely swarmling stuck in a lake. -Fixed some small issues with placement models when playing with low-quality graphics -Changed placement model of big bertha again (detailed explanation for Blizzard engineers: I missed a data field your editor is fantastic much <3 to everyone in the tools department) -Perdition Turrets should now have no problem unburrowing when they need to. -added a visual effect when the transport ship is charging up for a Warp Jump -Drones now attack on sight -Idle probes will now defend themselves when attacked -Changed the music when starting on normal mode -Lowered the acquire range for Predators to 3 (was 5). This means predators will not engage targets unless the target comes very close or attacks it from range. -The Big Bertha tooltip showed an incorrect attack speed - it now shows Bertha's real attack speed (0.1). This (slightly) increases its acquire speed, so bertha should now attack (slightly) faster. -Fixed a VERY elusive bug where units damaged by the leviathan would continue taking damage forever even after the leviathan died. If you do run into this bug, please let me know.
Happy Holidays! Enjoy!
-Nagnazul
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_ForgeUser2862171 posted a message on [Release] Stranded On KrydonPosted in: Project WorkplaceQuote from dra6o0n: Go
Need more balancing... The moment a single kerrigan pops up, your defenses goes bye bye with her 150 damage shots.
Kind of makes little sense when weaponry takes her health down to 1, but some reason she can't die at all.
Kerrigan can die, but she's meant to be a game-ender.
Either way, she'll disappear forever in the next patch, replaced by something much cooler.
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_ForgeUser2862171 posted a message on [Release] Stranded On KrydonPosted in: Project WorkplaceQuote from dra6o0n: Go
Add more objectives into the game, and extend the waves longer so it makes more sense for it to feel like "actual days" has gone by.
Like, have 3 waves of tier 1 zergs, then a boss wave of tier 1 zergs. Then tier 2 zergs kicks in.
This expands the time of the game and the difficulty so the mid game ultras comes by much later.
This maybe alter the game so players have to explore even more often, because you can simply find the right spot and barricade and build the right things, and win within 30 minutes.
So 30 minutes is not a good length of game for you? How long would you like the game to last, ideally?
Thanks for the feedback!
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_ForgeUser2862171 posted a message on [Release] Stranded On KrydonPosted in: Project WorkplaceI've just released a new version and sent it to my contacts, so it should be published on the other realms today!
Go try out the new version! Changelog can be found here: http://www.strandedonkrydon.com/
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_ForgeUser2862171 posted a message on [Release] Stranded On KrydonPosted in: Project WorkplaceQuote from Stromberg90: Go
How soon? I want to try :(
How about...before the end of the week?
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_ForgeUser2862171 posted a message on [Release] Stranded On KrydonPosted in: Project WorkplaceQuote from JacobNielsen: Go
release date for EU?
Very soon!
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_ForgeUser2862171 posted a message on [Release] Stranded On KrydonPosted in: Project WorkplaceIt seems pretty popular now (currently on page 1) so go try it out!
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_ForgeUser2862171 posted a message on [Release] Stranded On KrydonI'll try to get some.
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_ForgeUser2862171 posted a message on [Release] Stranded On KrydonPosted in: Project Workplace - To post a comment, please login or register a new account.
0.96406779661017
In reply to Hammer107:
0.964019008825526
Will you be making l hero models for any other purifier units, I mean ones that don't have a hero? Like the purifier mothership? And in case you didn't know, yes there is a purifier mothership model, it came out with the war chest but it currently unused, as well as some other purifiers models, like void ray and high Templar.
0.964116452268111
In reply to Hammer107:
Edit: I just realised there are more images on the other page, and good job.
0.963045912653975
Ah ha! its done! I now truly understand Jayborino's hate for reavers!
Ok here is the feedback:
Well that's all hope it was helpful, sorry if it was a bit too nit-picky or whatever.
0.96078431372549
I suggest you re-post this thread in artist tavern. That is where all the model requests are.
also I want that too
0.962121212121212
In reply to Hammer107:
0.963391136801541
In reply to Hammer107:
0.957627118644068
Oh thanks for giving me credit for the LotV shield of Aiur.
Ah ha! I can finally 'give thanks' for each asset post like I used too yay!
Also so I have A an 'idea' since you did the alternative Immortal, you could also do it with the new Adun immortal skin.
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I see we have added thanks, but only on forum threads. Am i going to be able to thank people who posted/gave feedback on my map project page?