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    posted a message on (Solved) Importing Custom Buttons Issue

    Okay, last update on this. I fully solved the buttons, I had to link the button id to the execute command of the ability.

    Posted in: Data
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    posted a message on (Solved) Importing Custom Buttons Issue

    After a long bout of getting pissed off over this, to blow off some steam I decided to help look into some other recent issues to help them, and I think I did. 

     

    But here's great news! I figure out and solved my problem! (Embarrassingly simple too, all I had to do was save the map to create access to the files I imported *oof* *facepalm*)

     

    Edit: I actually only half solved the problem, now none of the buttons actually show up in game but I can assign them in the editor.

    Posted in: Data
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    posted a message on Portrait Lock

    I figured it out, sorta, haven't been able to change the voice of the transport (it's a medivac) but it retains the SCV portrait. You can't do it for just any unit you have to create an actor event for loading a transport, and then an actor message on the PortraitActor to create a custom portrait of the specified portait.

     

    Also I haven't figure out how to disengage the portrait replacement after unloading.

     

    Feel free to ask any questions, as I want to help, and figure it out. I'll look more into it tomorrow.

    Posted in: Data
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    posted a message on reaper grenade

    Also to set the life of a single reaper, or a group of reapers in game with triggers is easily doable, setting the property of life of the last created unit, or unit from unit group, or even a pre placed unit. If you want to just modify all reapers life I suggest to change that within the data editor.

    In the unit section of the data editor, just change the life starting amount, and life maximum, you can also change regeneration rates there.

     

    I will add something interesting, some abilities aren't even abilities at all, like ones that involve regeneration, such as Combat Drugs, its just a high regeneration rate, and a long activation delay for life regen, all within the parameters of the unit itself. Same with burrowed roaches, they have an icon for the ability, but really a burrowed roach is just a different unit with a higher regeneration (all zergs that burrow are actually 2 units! Same with terran flying buildings, or morphing units)

    Posted in: Data
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    posted a message on reaper grenade

    The damage is an effect, "KD8 Charge Explode Damage" which is linked to "KD8 Charge Fate", that one is a behavior.

     

    So go into the effects panel (add Effects as a pane in your data editor to access it), search for "KD8 Charge Explode Damage".

    The field is called "(Basic) Combat Amount:"  which has been set to 10 by default.

    Navigating the editor tree is useful to find this stuff, Abilities link to behaviors which link to effects and movers, validators, and so on, based on the names you can infer what they do, and search to check their parameters to find what u r looking for. 

     

    I think the knockback is a mover, so find the mover (in the movers tab on the data editor) called "KD8Charge (Unnamed), looks like the parameters affecting the knockback is called "(Basic) Movement - Motion Phases +"  and another one for the falling back down called "(Basic) Movement - Restore Height Duration"

     

    I guess just play around with those stats and see if u can get it how u want.

    Posted in: Data
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    posted a message on Stay within a command card after upgrading?

    Enable sticky menus! 

    Posted in: Data
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    posted a message on (Solved) Importing Custom Buttons Issue

    So, with some vague information regarding this subject, I have followed some outdated guides on exporting custom buttons and importing them into galaxy edit. 

     

    Here's what I did:

     

    - Created 5 buttons (76x76 squares .PNG)

    - Exported them as DDS format through GIMP (Trying the DTX5 mode, there were multiple so I tried them all, none worked)

    - Put the files for import into the Starcraft II Documents folder

    - Imported the 5 buttons

     

    I get the same error every single time, and happens even with Starcraft II files I exported from the editor to re-import. It says "Unable to load image from ...(My file paths)... Core: a required object could not be found."

     

    I tested it out on reputable Sc2mapster artists, tried importing their stuff, and it all turns out exactly the same, so I think my import method is the issue?

    Posted in: Data
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