I honestly havn't tried, I thought that terrain sets came with 8 terrain tiles and 2 cliff types, didn't know you could have more than 2 :P I know you can't have more than 8 terrain tiles
I would suggest doing 2 reviews. a quick and extended... if someone likes the look of the quick one they can watch the extended. Would be how I would do it
you would need a variable to know whether your numbers are in the 10's, 100's, 1000's, so you would need to count button presses in between +-*/ syntax.
then apply the above formula that bone quoted as needed
Everyone does not have a 3D program available to them, that is work done outside the data editor, so no I can't ask people to do that for an exercise. I am not sure how much more broader do you want me to get.
Borg and Kueken have been a great support for the WDE, and their work inspires me to keep running it, I love seeing what they create, but I also try to make the exercises as friendly to everyone as I can, they take it a step further a they see fit.
The first 5 WDE's I do not feel have been any different except there were a lot more people active.
If you have any suggestions, though feel free to make them in the ideas thread :)
That does not work for every game though bone, because then resources split become a problem cause one person ends up doing it all. an AI is a much more pleasing solution.
Time for a new WDE... although its more Fortnightly... lol
Weekly Data Exercise #16
I haven't looked into attachments myself, so as to what is exactly possible I do not know, feel free to correct me here at any stage,
But basically your goal is to create some unique looking units by combining units,doodads,items(or anything else you can find) together through attachments. Think back to things like the ubers, where a whole lot of units were compiled into one big unit that shot lazors of deathz! Basically I want you to play around with attachments and rotations to make a completely new unit. You can go to what extremes you like. These attachments do not need to do anything special unless you really want them to do :P
Challenges
I'm not sure how to compile challenges for this, but will next weekend, if we are lacking ideas :)
It's not bloons td... it's ele td. dont' compare td's to others, otherwise you end up with the same td. Element TD is its own game, it could be other games by copying their mechanics but then is no longer ele td :P
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@maverck: Go
I honestly havn't tried, I thought that terrain sets came with 8 terrain tiles and 2 cliff types, didn't know you could have more than 2 :P I know you can't have more than 8 terrain tiles
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@Karawasa: Go
you use more than 2 cliff tiles, as far as most know 2 is the max.
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@Kueken531: Go
that is silly, in the end the campaign map belongs to blizzard, even the modded one.
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@Kueken531: Go
fair enough :P
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done
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little interest in this weeks exercise?
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@b0ne123: Go
there is a trigger code to reverse the resource split though :)
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This should be in tutorials? this part of trigger forums is for questions regarding mapers trigger problems :)
I can move it for you
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I would suggest doing 2 reviews. a quick and extended... if someone likes the look of the quick one they can watch the extended. Would be how I would do it
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yep a few variables. would be needed
you would need a variable to know whether your numbers are in the 10's, 100's, 1000's, so you would need to count button presses in between +-*/ syntax.
then apply the above formula that bone quoted as needed
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@BorgDragon: Go
>.< does not... :P
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@aczchef: Go
Everyone does not have a 3D program available to them, that is work done outside the data editor, so no I can't ask people to do that for an exercise. I am not sure how much more broader do you want me to get.
Borg and Kueken have been a great support for the WDE, and their work inspires me to keep running it, I love seeing what they create, but I also try to make the exercises as friendly to everyone as I can, they take it a step further a they see fit.
The first 5 WDE's I do not feel have been any different except there were a lot more people active.
If you have any suggestions, though feel free to make them in the ideas thread :)
0
@b0ne123: Go
That does not work for every game though bone, because then resources split become a problem cause one person ends up doing it all. an AI is a much more pleasing solution.
Anyone working on anything for this?
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Weekly Data Exercise
Time for a new WDE... although its more Fortnightly... lol
Weekly Data Exercise #16
I haven't looked into attachments myself, so as to what is exactly possible I do not know, feel free to correct me here at any stage,
But basically your goal is to create some unique looking units by combining units,doodads,items(or anything else you can find) together through attachments. Think back to things like the ubers, where a whole lot of units were compiled into one big unit that shot lazors of deathz! Basically I want you to play around with attachments and rotations to make a completely new unit. You can go to what extremes you like. These attachments do not need to do anything special unless you really want them to do :P
Challenges
I'm not sure how to compile challenges for this, but will next weekend, if we are lacking ideas :)
As per usual, any questions don't hesitate to ask
Have an Idea for the WDE, post it here!
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@TacoManStan: Go
It's not bloons td... it's ele td. dont' compare td's to others, otherwise you end up with the same td. Element TD is its own game, it could be other games by copying their mechanics but then is no longer ele td :P