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    posted a message on Feedback needed - Mini mission

    @njordys: Go

    Haha, thanks for pointing out that bug.

    Also, funny enough, I was in fact planning to put a transmission in that yeti stream area, for the very reason you mentioned. And yes, no worries, the transmissions will have portraits and names.

    @Mozared: Go

    Thank you very much for this review! I'll be sure to put this to as much use as i can. keep in mind, with the triggers so far from completion, I've definitely got time to fiddle with the environment. Also, I have indeed recently been looking for somewhere to put ice lake / ice wave doodads; when used right, they can look amazing.

    Posted in: Terrain
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    posted a message on Feedback needed - Mini mission

    Last pics.

    Posted in: Terrain
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    posted a message on Feedback needed - Mini mission

    2nd last set (lots of map!)

    Posted in: Terrain
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    posted a message on Feedback needed - Mini mission

    2nd set of images

    Posted in: Terrain
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    posted a message on Feedback needed - Mini mission

    Big update! terrain is pretty much done in the entire map!

    It actually has been terrain-ed for about 2 days now, but I've been working on triggers with the help of hobbitdude as well (these are far from complete).

    Anyway, here are screens of the new areas.

    2 IMPORTANT notes:

    1: The terrain you see in the screenshots are not necessarily 100% accurate to how 'good' the terrain really is, as there are things that interact as you play (this isn't complete, but the fact still stands).

    2: While I'm uploading the new map file, it isn't really functional on the technical side past the point where you reach the Protoss outpost (first primary objective). there are some random triggers and transitions in place for the 2nd half of the map, but nothing nearly as complete as what's in part one. Feel free to boot up the map and play, but you should really just quit the game after rescuing the outpost.

    (More images below this post)

    Posted in: Terrain
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    posted a message on Feedback needed - Mini mission

    (Disclamer)

    Me and Hobbidude, who has kindly volunteered to help me with the technical side of the map, are currently working on this project together.

    Posted in: Terrain
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    posted a message on Feedback needed - Mini mission

    @hobbidude: Go

    Thank you very much for this review! I really appreciate the feedback, but I think I may need a little more detail for:

    -In general more to improve the collapsing ice area. Also, what do you mean by a washout effect?

    -Sorry if I misunderstood you, but the Probes achievement is only failed if you lose all of your probes. I was planning to make it that you need the probes to give to a small Protoss base near the outpost (Uncontrollable by you), so they can begin operating it again, to hold out until aid comes to rescue the Kaldir Protoss.

    -I like your idea of the frozen Zealot rescues, but unfortunately I dont really know how to do this (keep in mind I'd want an ice actor on the unit like it was in the campaign).

    -I also would like more detail in the hidden passage. I like this idea; would definitely spice up the map.

    Again, thank you. Also, I would love for you to teach me triggering things, as I'm by no means a super duper triggerer, so all knowledge is valuable.

    EDIT: Is this what you meant by making the player double back? Also fixed up the terrain in general (images).

    EDIT 2: Also, terrain-wise, this map is pretty much 50% done, besides overall tweaks to it. I want to improve the triggers in the area that already exists before I work on the other half. This is because, while you won't control a base in this whole mission, the mission feel will be quite different in the second half than it was in the first (expect possible Zerg).

    Posted in: Terrain
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    posted a message on Feedback needed - Mini mission

    @Mozared: Go

    Haha, alright; I'll add screenies to my post. However, I do want to make some reminders:

    -As stated in the post, I didn't make this as a showcase map; the aesthetics are designed for viewing in-game, with fog of war (surprisingly important).

    -I had trouble coming up with what I thought looked 'best', so I just took a screenshot of each area. I'll number the pictures in the order they appear.

    Posted in: Terrain
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    posted a message on Feedback needed - Mini mission

    Not entirely sure. Like I said, I'm learning triggering as I go along, and am going to need lots of help (Trigger forum). I guess I'll keep making missions until I run out of steam, but right now just finishing a single project (this) is what I'm aiming for.

    And thank you for the kind words. I've updated the file; some newer stuff at the end.

    Posted in: Terrain
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    posted a message on How do I autosvaes?

    @Talon0815: Go

    Ah, ok. Thanks for the info!

    Posted in: Triggers
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    posted a message on Weekly Terraining Exercise #137: The Elevation of Hills

    @ScrinKing: Go

    Are you sure you read the WTE instructions correctly? You used the height brush!

    Posted in: Terrain
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    posted a message on Feedback needed - Mini mission

    Howdy, recently I've been working on a mini campaign, for fun. Data and triggers aside (which I'm learning as I make it!), I would love it if you guys could give a review and/or feedback on the in-progress terrain of this mission.

    Again (this is important), besides the obviously needed touchups on the current triggers, the map (as you will see) is not nearly done. I merely would like feedback on what is done already. And hey, you could even try the map out!

    Posted screenies of the map, ordered by appearance. Do note, however, that the map is not meant for showcase; the environment was designed around being viewed in-game, with fog of war.

    UNIMPORTANT:

    If you'd like a brief rundown on the story, basically you (Zeratul) have just escaped your Protoss lab on Kaldir, which is under attack by the Zerg. However, due to your hasty departure, you chose a damaged ship that was missing it's psi-shield power cell. Thus, the bare ship couldn't take the extreme temperatures of the planet, and crashed. You must now find your way out of the Kaldir ice valleys, and find other Protoss stragglers.

    (Disclamer)

    Me and Hobbidude, who has kindly volunteered to help me with the technical side of the map, are currently working on this project together.

    Note: Images here are outdated. scroll down to find more recent screenshots. (Updated screenshots do not include updates of the areas seen below, as the changes to them were small. Open the map file to see them.

    Posted in: Terrain
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    posted a message on Warp-in to point frustration

    Ok, another problem, even with SoulTaker's work around, the trigger that gives me the stalkers does not work.

    Posted in: Triggers
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    posted a message on How do I autosvaes?

    The title sais it all, really. I was wondering how I could make autosave triggers in a single - player map.

    Posted in: Triggers
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    posted a message on Warp-in to point frustration

    Eeh, that sort of works, but not only am I having trouble getting an adequate warp in animation, they only spawn when there are no zealots left, rather than if there are 3 or less.

    Posted in: Triggers
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