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    posted a message on [SOLVED]Select Unit (variable) doesn't work???

    I have the following as part of a trigger:

            Unit - Create 1 Jim Raynor (Commando) for player 1 at Spawn Point 1 using default facing (No Options)
            Variable - Set Leader = (Last created unit)
    .....
            Unit Selection - Select Leader for player 1
    

    This works fine. Raynor spawns and is selected for Player 1. However, if I then say "Select Leader for player 1" in ANY OTHER TRIGGER it doesn't work. The selection is unchanged. And yes, "Leader" is set up as a global variable, not local.

    Posted in: Triggers
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    posted a message on editor math is wrong

    Looks like the error you made was multiplying BOTH numbers by 4096 and then multiplying them together, so you need to divide the product by 4096^2.

    Posted in: Triggers
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    posted a message on Calling people knowlegable in triggers

    I might contribute. I'm pretty busy with my RPG project right now, but I'll probably have some time in between programming sessions.

    Posted in: Triggers
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    posted a message on Display Credits on-screen?

    Ah, thanks! I knew it would be something obvious I had overlooked...

    Posted in: Triggers
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    posted a message on Display Credits on-screen?

    I was working on my RPG and I noticed that one of the player properties you can change, along with minerals and gas, is also credits. I was wondering, is there a way to display the player's current credits instead of/in addition to the mineral/gas/supply counters? The game currently uses minerals for money, but it would be much better if it used actual credits.

    Posted in: Triggers
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    posted a message on [released] Snow Speeder

    That's awesome. Now if there was only a snow tileset...

    Posted in: Artist Tavern
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    posted a message on A few general Questions

    5. Select the ability in the data editor. Look for the "Cost +" field. Double click, scroll down some. There's places for cooldown, energy/mineral/vespene cost, charges, anything you want.

    Posted in: Data
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    posted a message on Nydus Network

    Regarding the Nydus question, create a new Requirement. Set its condition to something like "Count Nydus Network less than 2". I think that should work.

    Posted in: Data
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    posted a message on What to change in the Galaxy Editor

    Yes, a much simpler unit editor (like the SC1's editor, only with a few more features) would be nice for beginners.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Problems and Questions
    Quote from EphemeralNight: Go

    Another question: Is there a way to select a specific set of unit types, instead of just one or "Any" when Picking Each Unit?

    In Conditions, make one that says "Unit type of triggering unit = whatever" Use "or" if you want multiple types (say, Marines, Marauders, or Firebats but nothing else) to activate the trigger.

    Posted in: Triggers
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    posted a message on Question about Effects

    No idea. Pretty much just thinking out loud here. (I'm sorta new to modding)

    Posted in: Data
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    posted a message on Question about Effects

    Hmm... would it be possible to make the weapons fire sequentially, but have the time between each one be something like .001 second so you can't tell the difference?

    Posted in: Data
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    posted a message on What to change in the Galaxy Editor

    There's currently no easy way for a trigger to get "Region affected by triggering ability". Like when you cast Psi Storm or something, it would be useful to be able to return the region affected by that ability. The only way is to "convert circle to region" and put in the target position and effect radius, but if your ability's radius changes based on skill levels, then you'd have to go through and change each trigger, have an extra variable for each ability with a changeable radius... you get my point. Also a unit group "units affected by triggering ability" would be nice.

    EDIT: Oh, one more thing... I can't believe they didn't put "Unit Race" as an option in Unit Properties. I can't count how many times I've wanted to have a trigger say "If Unit Race of triggering unit == Terran"

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Question about Effects

    I'm not sure, but I don't think there's any such thing as "at the same time". Even using triggers, one will always occur [i]slightly[/i] before the other. That's my understanding, any way, I could be wrong.

    Posted in: Data
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    posted a message on Multiple Weapons of the Same Type

    If the weapons are of the same type, then couldn't you just have 1 weapon that takes 1/6 the time to cool down?

    Posted in: Data
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