Is there a trigger that will give me the vision radius of a unit?
My basic problem is that I want to figure out if any unit owned by Player A can see Point A (or, more simply, is Point A revealed for Player A). Please let me know if there is an easier way to do this.
I'm trying to get the full text of trigger errors that can appear in a published map. Unfortunately, these errors are too big for the Error area on the left side of the screen so I can't see the full message (nor how many messages there were, since it can only display 4 lines max). What is the best way to retrieve these?
- Log them to a file somehow?
- Decrease font size on Error area (via Data? Layout files?)
- Catch errors and pipe the strings to a dialog item?
Thanks. I changed the Chance to 0 on the sounds I didn't want to play and it works great. To arbitrarily play that sound via triggers, duplicate/rename it and change it to be "Based on" a sound channel that is not muted (such as "Combat").
Usually "pro" means "professional", meaning the person being referred to is actually earning their living from such activities. I wasn't aware there was such a thing in the sc2 map making community...who's actually making money on this stuff?
I could definitely be wrong, but I don't think you can issue keyboard-based shortcuts to units. If you are talking about bringing up a sub-UI, you'd probably need to use layout files and/or re-create interfaces via dialog items. You're not going to be able to get there with triggers interacting with existing UI elements.
Is there a way to mute only the chat pings instead of entire UI channel?
OR
Given that the UI sound channel is muted, how can I play the sound "UI_ChatMessageReceived (Unnamed)"? It seems this sound won't play when called arbitrarily if I have UI channel muted.
Is there an easy way to turn off all automatic chat ping sounds (like when you send a chat message to an ally) without disabling the rest of the UI sounds?
EDIT: I was able to solve this by going to Data > Sounds > UI_ChatMessageReceived (Unnamed) and setting its Chance to 0.
I think if you want an answer you're going to need to be more clear in your language and also you're going to have to have some understanding of the code you're providing. You're not going to find someone on here to fix all your problems for you, but you will find help with a specific problem. So let us know what your specific problem is and then we can go from there.
I setup my leaderboard with all this fancy stuff using dialog items. Forget the built-in Leaderboard...it's garbage. I even implemented sorting on the leaderboard. The problem with this type of thing is that it's not "Library-ready"...it would need to be abstracted a lot to share with others. Most games will want very specific leaderboard columns, for example, so I'm not sure it's feasible to make this a library type of thing. I think you just need to plug away and create what you want using dialog items, as many of us have in our own maps.
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Is there a trigger that will give me the vision radius of a unit?
My basic problem is that I want to figure out if any unit owned by Player A can see Point A (or, more simply, is Point A revealed for Player A). Please let me know if there is an easier way to do this.
0
@Nerfpl: Go
Okay so how do I route trigger errors to that? That's my problem, not styling a custom dialog.
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I'm trying to get the full text of trigger errors that can appear in a published map. Unfortunately, these errors are too big for the Error area on the left side of the screen so I can't see the full message (nor how many messages there were, since it can only display 4 lines max). What is the best way to retrieve these?
- Log them to a file somehow?
- Decrease font size on Error area (via Data? Layout files?)
- Catch errors and pipe the strings to a dialog item?
0
@zorbotron: Go
Thanks. I changed the Chance to 0 on the sounds I didn't want to play and it works great. To arbitrarily play that sound via triggers, duplicate/rename it and change it to be "Based on" a sound channel that is not muted (such as "Combat").
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@Aramiri: Go
Okay so apparently what you meant was "each unit *type* is assigned an ID in the editor".
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Usually "pro" means "professional", meaning the person being referred to is actually earning their living from such activities. I wasn't aware there was such a thing in the sc2 map making community...who's actually making money on this stuff?
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@Taintedwisp: Go
I already have a SEA account but that can't connect to KR, right? You mean Taiwan, not SEA?
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@megabuster33: Go
I could definitely be wrong, but I don't think you can issue keyboard-based shortcuts to units. If you are talking about bringing up a sub-UI, you'd probably need to use layout files and/or re-create interfaces via dialog items. You're not going to be able to get there with triggers interacting with existing UI elements.
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@Aramiri: Go
I think we may need a little more context to solve this problem.
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Is there a way to mute only the chat pings instead of entire UI channel?
OR
Given that the UI sound channel is muted, how can I play the sound "UI_ChatMessageReceived (Unnamed)"? It seems this sound won't play when called arbitrarily if I have UI channel muted.
0
Is there an easy way to turn off all automatic chat ping sounds (like when you send a chat message to an ally) without disabling the rest of the UI sounds?
EDIT: I was able to solve this by going to Data > Sounds > UI_ChatMessageReceived (Unnamed) and setting its Chance to 0.
0
@strhsxx: Go
I think if you want an answer you're going to need to be more clear in your language and also you're going to have to have some understanding of the code you're providing. You're not going to find someone on here to fix all your problems for you, but you will find help with a specific problem. So let us know what your specific problem is and then we can go from there.
0
@Eimtr: Go
I setup my leaderboard with all this fancy stuff using dialog items. Forget the built-in Leaderboard...it's garbage. I even implemented sorting on the leaderboard. The problem with this type of thing is that it's not "Library-ready"...it would need to be abstracted a lot to share with others. Most games will want very specific leaderboard columns, for example, so I'm not sure it's feasible to make this a library type of thing. I think you just need to plug away and create what you want using dialog items, as many of us have in our own maps.
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Is sc2sea.com legit? Saw this sponsored link on reddit: http://www.sc2sea.com/showthread.php?t=1893&tgm=11
I'd like to be able to publish on Korea...is this the way to go or is there a better way?
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Is it possible to make all creep translucent?