You do know that you're evil right? Of course they support this mother. They just don't want people pressing them like they owe something. But they do support it.
Okay, so guys, if we make a new map and look to use campaign units, how do we set up the dependencies? Do we add the Liberty (campaign) and set it up first on the list?
Also, what about the Liberty Story (campaign) one?
Okay. I'm just gonna set this down now. But just so readers are aware of the fact that if they are serious with their work and looking to make business with it, they can contact blizzard for that matter. And this section actually protects us from others who would steal our maps and sell them as their own.
Well, maybe I'm too optimistic. But there's no harm in sending them a mail with your package and proposals. If I have to say so myself, this section is the safest way to protect their stuff. It's relentless, but I'm sure you can go and have business with them.
Max costs a gazillion dollars though. I sure don't want this to go to that extent. I'm happy with the current agreement: I get a cheap tool, and be able to propose a business deal with them.
Edit:
Regarding forced premiums: I have yet to see this happen though. As I am certain they could just recreate whatever brilliant map idea we make in their own versions and sell that as premium.
I'm certain this is just for legal reasons. Just as it is possible for big groups to make maps and sell them without authorization. If you want, you can talk to them to have your maps considered and maybe get a business deal with them.
I. How is the Campaign packaged? How do we do it ourselves?
say, we have:
1. Main Map (the map we go back and forth into like the TStory one)
2. Map 1 to N (the maps in series or independent that can be accessed from Main Map)
Do we place them in a folder? Compress them into one campaign file like in WC3?
II. Campaign User Data - just like the Story mode data where each progress is stored somewhere and are loaded when a mission is chosen. Like, the upgrades and units the player has, etc.
Does it use banks? What actions do we need to make this kind of project?
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Nice unleashing there man.
How do we use this?
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Add the Liberty (campaign) dependency.
How:
When creating a new map, click the modify button. Click add standard button. Check Liberty (campaign). Click add.
When working with a current map. Goto file, dependencies. Then do the same.
Where they are:
Units palette, Zerg, and search for them. Kerrigan has two modes there.
Have fun! :D
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It says this in red at the left side of the screen when called.
Yes, I tried both in cinematic mode on and off.
Do you guys know what's going on?
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I have to say it's awesome to have you here man. I see you have 3d skillz too. Would you mind making for all of us here the following:
1. Dragoon
2. Reaver
3. The old carrier
4. Protoss civilian (check artanis in the broodwar cinematic)
I'm sure there'll be a lot, if not many guys here that would be pleased much to have these models ready for rigging and import.
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@s3rius: Go
Oh, okay. Thanks a lot man. I will keep this in mind. Everyone should know about this too, imo.
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@ndudz: Go
You do know that you're evil right? Of course they support this mother. They just don't want people pressing them like they owe something. But they do support it.
0
Okay, so guys, if we make a new map and look to use campaign units, how do we set up the dependencies? Do we add the Liberty (campaign) and set it up first on the list?
Also, what about the Liberty Story (campaign) one?
I mean, can you guys elaborate on this matter?
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@EternalWraith: Go
Check their website. It was [email protected] three years back.
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@Tzunamis: Go
Okay. I'm just gonna set this down now. But just so readers are aware of the fact that if they are serious with their work and looking to make business with it, they can contact blizzard for that matter. And this section actually protects us from others who would steal our maps and sell them as their own.
0
Well, maybe I'm too optimistic. But there's no harm in sending them a mail with your package and proposals. If I have to say so myself, this section is the safest way to protect their stuff. It's relentless, but I'm sure you can go and have business with them.
Max costs a gazillion dollars though. I sure don't want this to go to that extent. I'm happy with the current agreement: I get a cheap tool, and be able to propose a business deal with them.
Edit:
Regarding forced premiums: I have yet to see this happen though. As I am certain they could just recreate whatever brilliant map idea we make in their own versions and sell that as premium.
0
I'm certain this is just for legal reasons. Just as it is possible for big groups to make maps and sell them without authorization. If you want, you can talk to them to have your maps considered and maybe get a business deal with them.
You can make:
1. Books 2. Comics 3. Animated Comics 4. Animation 5. Card Games 6. Anything
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What type of feedback are you looking to get atm?
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I. How is the Campaign packaged? How do we do it ourselves?
say, we have:
1. Main Map (the map we go back and forth into like the TStory one)
2. Map 1 to N (the maps in series or independent that can be accessed from Main Map)
Do we place them in a folder? Compress them into one campaign file like in WC3?
II. Campaign User Data - just like the Story mode data where each progress is stored somewhere and are loaded when a mission is chosen. Like, the upgrades and units the player has, etc.
Does it use banks? What actions do we need to make this kind of project?
0
Export/Import tool for data editor:
1. Selected objects/object groups
2. All custom/edited objects
Open Multiple windows of the editor:
1. Terrain
2. Data
3. Triggers
Floating panels for palettes:
1. Unit pallet
2. Doodads
3. Texture
4. etc.
That's it for now, will update as I find more.
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No, I mean, have you tried using the editor without a connection? And how do we "authenticate" our copy?