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    posted a message on Guardians of the Obelisk(Needs Feedback)

    Hey there just recently started playing this map, and it is really good, however one of the suggestions i would have is offering a ranking system/leveling for players which offer bonuses such as Increased Minerals per kill or lower units costs, increased unit damage etc etc. It would just add to the replay value of this map, as it can allow people to play differently, for example the increase of damage would allow for more aggressive pushing from players, and the increased minerals per kill would encourage players to be defensive and encourage teamplay etc.

     

    An issue i have however is how boons can spawn so far back early on that i have had up to 5 feral boons sat so far back that i literally cannot get to them till the late late game (this is when playing solo) obviously they dont want to be at tier 1 base locations because that would take away the threat of a boon however make it viable for people to be boon hunters as personally i find being an assault role is more likely to find and kill a boon as you work through tiers

    Posted in: Map Feedback
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