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0
This bug seems to be still be present.
I managed to work around it by setting ability as "Cancellable" in "Approach" phase and setting "Approach" "Cancel effect" to one that gives casting player same amount of resource as intended ability use cost.
0
This bug seems to be still be present.
I managed to work around it by setting ability as "Cancellable" in "Approach" phase and setting "Approach" "Cancel effect" to one that gives casting player same amount of resource as intended ability use cost.