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    posted a message on A Silent Scream - Custom Campaign

    Some new stills from Showdown. I'm getting tired of decorating it honestly, I might have gone overboard with the bounds ( playable area is about 220*220). Oh well, atleast the triggers are pretty much finished already, only the final cinematic remains.

    a

    a

    @SamsaraNoMas: Go

    Yea, but I think i'll wait after Jayborino starts his playthrough so I have more people following me :D

    Posted in: Map Feedback
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    posted a message on A Silent Scream - Custom Campaign

    Small teaser for #3, got a lot of work ahead to make this mission somewhat playable. It's gonna be huuuge! And yes, you get the planet cracker here a

    On a sidenote , would anyone be willing to join a private feedback group, similar to what EivindL did to test his campaigns?

    Posted in: Map Feedback
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    posted a message on A Silent Scream - Custom Campaign

    The maps have been updated, along with a mission launcher.

    http://www.sc2mapster.com/maps/silent-scream-custom-campaign/files/5-release-mission02/

    Hope you'll have a blast playing.

    Posted in: Map Feedback
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    posted a message on A Silent Scream - Custom Campaign

    @SamsaraNoMas: Go

    Eeh I'm an oldschool lover , just one difficulty level for now. Much easier to mantain and edit.

    Posted in: Map Feedback
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    posted a message on A Silent Scream - Custom Campaign

    Development Update #1

    Ok so, I've spoken with Jayborino about playing the campaign on his youtube channel. He agreed with a fixed date of early february it seems. That means I've got about 2 weeks to clear out any possible issue with mission 1&2 , aswell as try to release mission 3. Regarding the latter , I can tell you It is going to be a macro mission where you need to destroy every single unit/building of the enemy. Ma'lash will be usable as some sort of Drakken Cannon from WoL campaign where he can focusfire an enemy/building from a far distance. I do agree It might seem a very basic mission gameplay-wise, but thats exactly what I wanted and there's a reason for that. I wont say it though.

    A Mission Launcher is coming. Each mission will have its own splash screen.

    I've also got an updated version of mission 2 where, after one of the Psi Enhancer are destroyed , you will get an enemy Titan mech( modified Archangel ) coming your way as a Boss. It will periodically fire off about 20 missiles shots in a little area , and every time he is attacked , will fire off a single missile shot in a random spot around him. I personally love this encounter and the cinematic around it, you will see why :D

    If you took a look at the mod file, you will have noticed I've stored a couple of models/portraits there ( along with a little spoiler from the finale :D ). The new version which will be uploaded in the coming days will contain more. Most of them will be used for "Elite" version of basic units that will have new abilites and stats. The first one of them will be the Hoplite, you will get a better preview of it in the next update.

    Left the coolest thing for last. The playable techtree will include many BW units, all reskinned to look more tal'darim style. Regarding the mothership I'm extremely happy to say I've completed the remake of the Alpha mothership. That's right , you'll get to use Planet Cracker and the millions of beams flying off at the same time. It's still lacking some refining , but it works. You can take a look at the attached map, amd if you wanna change something for the better , I'll gladly accept it!

    Posted in: Map Feedback
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    posted a message on A Silent Scream - Custom Campaign

    Another teaser for Crossed. I expect to finish the mission in about 3-4 days.

    a

    "But please, call them for what they are. They're Psi Enhancers. I created the name, by the way.

    I had no doubt about that.

    Posted in: Map Feedback
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    posted a message on A Silent Scream - Custom Campaign

    So, I was not really inspired to continue making the Showdown mission( which is gonna be a major game changer and one of the key missions), so i started sketching something else that eventually became another mission of the campaign, that was not planned but I decided to include it as the second mission, so the campaign now contains 11 missions. Im very happy about this change as it will allow me to finish a plot point later into the game in a satisfying way. It will be called Crossed.

    Teaser

    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    Pics please!

    Posted in: Map Feedback
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    posted a message on A Silent Scream - Custom Campaign

    Got the terrain for mission 2 started. Hooray

    da

    @Hultmanable: Go

    That indeed appears to be a bug. I'll be sure to check.

    Posted in: Map Feedback
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    posted a message on A Silent Scream - Custom Campaign

    Progress is slow on the second mission, unfortunately. I know how I want to start and end it, it will be a big macro mission. What I'm not sure about is what mechanic to add. Current plan is to have a set of bridges that connect the factions , and during the game the enemy nukes them , making you unable to access specific areas of the map without air units. Would that be fun to play?

    On a side note, mission one will be considered finished from now on, though I plan to get back to it and polish it a little bit more when the campaign is more than halfway done so I have all the small plot lines in without forgetting anything. Thats all for now :(

    Posted in: Map Feedback
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    posted a message on A Silent Scream - Custom Campaign

    I'll have a new version of the first mission with sone stuff added to make the story connect easier with the entire plot and some gameplay changes. Also , mission number two is getting some work done. Its gonna be huge lol

    Posted in: Map Feedback
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    posted a message on A Silent Scream - Custom Campaign

    Ok boys, I've spent a couple of hours sorting out the last knots in the story. I've changed the structure a bit, for the better I think.

    • Mission1 : Fear no evil
    • Mission2 : Showdown
    • Cinematic1: No turning back
    • Mission3 : Stranger in a strange land
    • Mission4 : Demon’s fair
    • Mission5 : Carpe diem
    • Mission6 : Face off
    • Cinematic2 : Drops in the ocean
    • Mission7 : The darkest night
    • Mission8 : Civil War
    • Mission9 : Phoenix
    • Cinematic3 : Going on
    • Mission10 : Finale

    Cinematic maps will consist of about 6-7 minutes of storytelling by cinematic work with atleast one short gameplay section.

    @SamsaraNoMas: Go Glad you like it. As I just finished rewriting parts of the story, Mission01 will have to be updated. Could you please tell me what do you mean with "missing some details"? Did you find any bug also?

    Posted in: Map Feedback
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    posted a message on A Silent Scream - Custom Campaign

    Hey man , you and Dudki are the major reasons I started creating this campaign. Glad you seem to like it.

    Posted in: Map Feedback
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