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    posted a message on Different map "terrain" options

    Hi, I was very busy for over a week and I just saw your post.

    Thank you.

    Posted in: Triggers
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    posted a message on Different map "terrain" options

    I need to know if possible with triggers to switch between more than one terrain or load them.

    I'm making a arena map and want to put a menu with 3 maps to choose before starting.

    I think the same map is boring for players and also is not the same a big map for 2 players instead of 8 players.

    Thanks.

    Posted in: Triggers
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    posted a message on Selecting a unit when it is deselected.

    Thank you very much, it works perfectly.

    I made some modifications in cases where there is more than one player if not match with player 1, I changed the number 1 by (Triggering player).

    Would be something like this:

    Events
            Unit Selection - Any Unit is Selected by player Any Player
        Local Variables
        Conditions
            (Owner of (Triggering unit)) != (Triggering player)
        Actions
            Unit Selection - Deselect all units for player (Triggering player)
            Unit Selection - Select (Hero Unit(Triggering player)) for player (Triggering player)
    
    Posted in: Triggers
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    posted a message on Selecting a unit when it is deselected.

    If I have one or more friendly units and I want that when you select an enemy unit or any unit that is not mine, I want a trigger to reselect my unit with certain conditions as to be heroic for example.

    I've thought about when you press the right mouse button as an event necessary to run the trigger, but I don't know how to select my unit under certain conditions for selecting a heroic unit.

    Posted in: Triggers
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    posted a message on How to force play at least a certain number of players before you start playing?

    When players are waiting in the lobby for other players to enter, how to do to prevent them from start the game until a certain number of players enter the game or the room is full?.

    Posted in: Miscellaneous Development
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    posted a message on Link the cooldown of 2 skills

    Thank you very much Kueken.

    It works perfectly.

    Posted in: Data
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    posted a message on Link the cooldown of 2 skills

    How I can link the cooldown of 2 or more abilities?

    What I want is that when you use a skill the cooldown is activated in the ability pressed and in another more, share the cooldown between 2 abilities, simply that can not be use the two at the same time.

    Posted in: Data
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    posted a message on Circles remains

    Thank you Ahli,

    I checked the actor "ModelPretargetGround" and remains unchanged, I think the problem is elsewhere.

    I probably have deleted something accidentally or changed any attributes. What is it that makes these circles when you put the mouse over?.

    I don't know if I can avoid that show these circles in all characters, because I really don't need it and would solve the problem

    The alternative is to remake the affected units from zero. :(

    Posted in: Data
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    posted a message on Circles remains

    Well, I'm not sure how to explain this, when I use a skill like nuke or any other that displaying circles on affected units, when you move the mouse out or cancel the ability, the circles are still seen in 2 units, I don't know why this happens.

    How can I fix it?

    In the next video you can see exactly what happens:

    Posted in: Data
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