I actually found out (note for everyone) that the Brightness value for the M3 addon affects the transparency of the material. So if you wish to animate the different layers to fade out, you would essentially set it to 0. Anything above 1 will just enhance the colors of that material on the model.
Would it be possible to give a demo of ribbons and using their endpoints? I'm assuming these match up to the Spline Ribbons mentioned in the SC2 documentation. Or just a heads up if they're not working and I should stop trying haha.
Is there any possiblity of posting a small tutorial on making a model transparent?
I can't seem to get the texture to show through how I want it. I am simply trying to make a black sphere in the game that is slightly transparent - however it ends up pure black once imported into the game.
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Does anyone know how to get ribbons and their end points working?
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@aZergBaneling: Go
Thanks for the tip aZerg!
I actually found out (note for everyone) that the Brightness value for the M3 addon affects the transparency of the material. So if you wish to animate the different layers to fade out, you would essentially set it to 0. Anything above 1 will just enhance the colors of that material on the model.
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Would it be possible to give a demo of ribbons and using their endpoints? I'm assuming these match up to the Spline Ribbons mentioned in the SC2 documentation. Or just a heads up if they're not working and I should stop trying haha.
0
Is there any possiblity of posting a small tutorial on making a model transparent?
I can't seem to get the texture to show through how I want it. I am simply trying to make a black sphere in the game that is slightly transparent - however it ends up pure black once imported into the game.