Hi everyone, is it possible to make a unit play an animation on hover? I'd like to make it so that while I am hovering over a unit with my mouse it plays an animation on loop, stopping when the mouse leaves it. the best solution would be something that doesn't use triggers or anything else that might be process intensive
Hi everyone, I am working on a model for a map where there is a house as a building. what I want to do, is to be able to look into the house when you hover over it. I'm not sure how this can be accomplished though, do any of you have an idea?
so no luck for importing cameras. however, is it possible to create a working camera in 3ds max on my own? I'm not sure if there are conventions that blizzard sticks to when creating the camera for portrait models.
as for the animations, there is another file named "required nimations", I think that is where the animations are but it's seperate and I don't think importing one after the other works. technically, if that file exists and I import the modified model it should react to that file? though it doesn't. surely someone else has tangled with portrait models before? if you have I would certainly appreciate your imput.
Hi guys, I've managed to get the 3ds import script to work for just about all the models i've imported or exported, but for some reason portrait models bug out. Even if I don't modify them, when exported to the galaxy editor the camera focuses on their feet. In addition, in 3ds max the portrait models only have one animation; rootpose.
Is this normal? And if it isn't, has anybody run into this problem before?
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Thanks for the help everyone, I'm going to try it in a bit
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Thanks everyone, I'll try it out
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Hi everyone, is it possible to make a unit play an animation on hover? I'd like to make it so that while I am hovering over a unit with my mouse it plays an animation on loop, stopping when the mouse leaves it. the best solution would be something that doesn't use triggers or anything else that might be process intensive
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Hi everyone, I am working on a model for a map where there is a house as a building. what I want to do, is to be able to look into the house when you hover over it. I'm not sure how this can be accomplished though, do any of you have an idea?
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yeah, It's checked by default so I left it on.
on the page for the 3ds import script it says
"Currently Imports: - Geometry - Bones - Materials - Animation - Attachments - Particle Emitters"
so no luck for importing cameras. however, is it possible to create a working camera in 3ds max on my own? I'm not sure if there are conventions that blizzard sticks to when creating the camera for portrait models.
as for the animations, there is another file named "required nimations", I think that is where the animations are but it's seperate and I don't think importing one after the other works. technically, if that file exists and I import the modified model it should react to that file? though it doesn't. surely someone else has tangled with portrait models before? if you have I would certainly appreciate your imput.
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Thanks! :) I've been meaning to join for a while
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Hi guys, I've managed to get the 3ds import script to work for just about all the models i've imported or exported, but for some reason portrait models bug out. Even if I don't modify them, when exported to the galaxy editor the camera focuses on their feet. In addition, in 3ds max the portrait models only have one animation; rootpose.
Is this normal? And if it isn't, has anybody run into this problem before?