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    posted a message on The Invasion of Aiur [LOTRish - 10 Player]

    The Invasion of Aiur

    10 Players, 3 Teams

    BETA TEST WILL BEGIN ON March 6th 2013

    About

    The Invasion of Aiur is a map inspired by the hit game "Kerrigan's Demise" which is a LOTR'ish styled game which takes place in the Starcraft universe. The game takes place durring the Zerg invasion of Aiur.

    There are three teams:

    Zerg Swarm

    Player 1: Kerrigan's Brood

    Player 2: The Overmind

    Player 3: Cerebrate Daggoth

    Sons of Aiur

    Player 4: The Conclave

    Player 5: Judicator Aldaris

    Player 6: Shelak Tribe

    Player 7: Furinax Tribe

    Allied Forces

    Player 8: Zeratul's Templar

    Player 9: Raynor's Forces

    Player 10: Tassadar's Fleet

    GAMEPLAY VIDEO:

    Embed Removed: https://www.youtube.com/v/ate1pU516B4featureplayer_embedded?fs=1

    Embed Removed: https://www.youtube.com/v/cTRlLRsRaRg?fs=1

    So basically the gamen is nearing completion, I just need some testers to balance it out and to remove any left over bugs.

    Posted in: Project Workplace
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    posted a message on Interview with Dustin Browder (12 years ago)

    This is a very young, VERY HOT Dustin Browder while he worked on Command and Conquer Red Alert 2. Dealing just as much terrible terrible damage as he does now.

    Posted in: General Chat
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    posted a message on My Warcraft IV'ish map (video and map)

    @Taintedwisp:

    thanks ^_^

    Posted in: General Chat
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    posted a message on My Warcraft IV'ish map (video and map)

    http://www.sc2mapster.com/maps/defense-strahnbrad-project-cance/

    It's something I've decided to stop working on since it needs another good 40+ hours of work. So instead of just forgetting about it I thought I'd at least release what I've finished.

    Posted in: General Chat
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    posted a message on The Invasion of Auir (remake of kerrigan's demise)

    @cinicraft:

    UPDATE:
    Here’s some info on this game:

    Zerg Swarm
    Player 1: Kerrigan
    Player 2: The Overmind
    Player 3: Cerebrate

    Sons of Auir
    Player 4: The Conclave
    Player 5: Judicator Aldaris
    Player 6: Fenix
    Player 7: Vanguard of Auir

    Allied Forces
    Player 8: Tassadar’s Fleet
    Player 9: Raynor’s Raiders
    Player 10: Zeratul’s Brethren

    If The Overmind births itself at the heart of the conclave, the Zerg gain a massive advantage.(a new spawning area & a leviathan hero is awarded to the Overmind)

    If the Conclave and Judicator Aldaris are eliminated, the Vanguard of Auir and Fenix will join the Allied Forces.

    There will be 5 Tech levels total, you start at the basic Tech Level 0.

    Heroes will be scarce in the beta version, but in later revisions they will play a major role in breaking through the enemy defenses, and ultimately winning the game.

    Each player will own 2 Arbiters (Infested Arbiters for the Zerg) Arbiters will be your swiss army knife of the game that’ll give you mass recall for launching offenses and stasis field to halt a hero’s offense on your base.

    Posted in: General Chat
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    posted a message on How do people get Reavers & Dragoons?

    @Kabelkorven:

    You have to first find a map with these models that someone else made, then you have to export the models and textures and put them in your map.

    I'll probably make a tutorial about this soon.

    Posted in: General Chat
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    posted a message on First big mod : where is the manual ?

    @Matzerg:

    The first thing you should do before this big project is create a melee unit completely from scratch, then go on to the next level and make a ranged unit.

    You'd be surprised how much you'll learn from this.

    Posted in: General Chat
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    posted a message on The Invasion of Auir (remake of kerrigan's demise)
    <iframe src="http://blip.tv/play/AYLk5GYC.html?p=1" width="550" height="442" frameborder="0" allowfullscreen=""></iframe>

    <embed type="application/x-shockwave-flash" src="http://a.blip.tv/api.swf#AYLk5GYC" style="display:none"></embed>
    I hope to get a beta out before 2012.

    Questions? ideas? post it here!

    Merry Christmas!

    Posted in: General Chat
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    posted a message on Can I use sc2mod files for multiplayer?

    I want to use SC1Mod by Maverick for my map that's pretty much going to play like kerrigan's demise. will this work?

    Posted in: General Chat
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    posted a message on [help] How to make an enviroment (sky, fog, etc...)

    Creating a view distance

    execute this trigger so you can have the camera take the perspective of a unit. An ideal Far Clip value would be 50 to 100.

    Camera - Apply camera object Far Clip 50.0 for player 1 over 0.0 seconds with Existing Velocity% initial velocity and 10% deceleration

    Adding simple fog

    Environment - Set fog's enabled state to true Environment - Set fog's density to 0.15 ====

    Applying a skybox

    Okay, this is where I'm stuck. apparently this trigger has no effect at all...

    Environment - Set SkyBox background model to Shakuras Sky Box at 100.0% animation speed

    why it doesn't work is beyond me since it's the only trigger that seems to relate to sky boxes.

    Plz give me a simple tutorial so no one else has to waste an hour like me trying to figure out such a simple effect.

    Posted in: Artist Tavern
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    posted a message on WoW Models and random crashes

    I wanted to open this thread to discuss anything that might trigger the game or editor to crash with WoW models.

    Right now the map I'm working on crashes the game at complete random whenever I hit test. Almost as if there is literately a 20% chance that the game will crash when I hit test map, and the only thing I'm modifying right now is cameras in the trigger editor.

    Does anyone know what might be causing these crashes? with the way the game reacts to these random crashes, you couldnt really make a multiplayer map with these models since 20% of the lobby would have their game crash.

    Posted in: Artist Tavern
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    posted a message on view distance help!

    My god I can't believe this is so damn hard to figure out!

    I just need a view distance limit so I can have the camera look at the map in a first person perspective without getting killed by the framerate. also how can i make the sky visible?

    Posted in: Data
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    posted a message on Import more than one character model (help!)

    I can only import one WoW character per map since the name of the texture for the character is Body.tga.

    What's the best way to get around this issue?

    Posted in: Art Assets
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    posted a message on Selection Size help?
    Quote from DrSuperEvil: Go

    Under the models data type there is a field called Radius and Selection Radius, try those.

    Doesn't seem to be having any effect. Selection radius under models only changes the size of the green selection indicator. I'm not really sure what radius under model and actor does.

    Posted in: Data
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    posted a message on Selection Size help?

    I'll try to explain this as best I can...

    A doodad with a custom model I created is extremely sensitive to selection. For example when I click on the ground fairly far away from this custom doodad, this doodad gets selected even tho the mouse cursor is clearly not touching the actual model.

    does anyone know how I can reduce the selection size?

    thanks

    Posted in: Data
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