You may want to try updating your saving code to the following:
1) Open bank
2) Store value(s)
3) Set signature option (enable)
4) Save bank
Perhaps it is redundant, but that's my process and it works. I think it's possible that your bank isn't updating the signature every time you save, try throwing in a debug message in your bank validation check that says "Error - Bank Invalid - clearing all data."
I would like to use the alpha mask feature. Exporting, editing, and re-importing 60+ images is not my idea of a fun way to spend an afternoon.
Edit: I realize my OP was slightly vague for those not super familiar with all the dialog triggers, so to clarify, there is a trigger called "Set Dialog Item Alpha Mask" - this is the method I would like to use.
I'm trying to do the simplest thing in the world - make some dialog images 50% transparent. I've spent the last half hour making different layer masks and nothing seems to work. So what's the right way to do this?
(When I'm asking about format I don't mean file format, I mean how is the alpha mask image supposed to encode the opacity)
Clarification: I would like to do this using the Set Dialog Item Alpha Mask trigger option
If you are at the maximum map size already, you will have to think about reorganizing your map geometry to make room for your minigame. I wish the maximum map size were much larger, but unless I am much mistaken, there is no getting around this.
Very nice - exactly what I have done, except mine via triggers of course. I guess the one subtle difference is that in my case the boss simultaneously casts it on all players in the arena.
I would like to move the mission timer so it sits nicely tucked inside the top right corner of the minimap frame. However, when I try to move it, it gets cut off. I figure there must be some subtlety I'm missing.
Here's another addition to my recent bombardment of questions:
Why on earth, when I anchor a leaderboard to the bottom, does it show up in the dead middle of the screen? You may say, well I can just fix that with offsets, but the problem is that will make it look completely fucked for anyone not using the same resolution as me.
Now, you may be asking, why the hell am I even creating a leaderboard? The reason is that I want to use the leaderboard progress bar item as an energy bar for the players. If I can accomplish this another way, or a similar-looking effect some other way, feel free to let me know as well.
Use the Trigger "Set the camera bounds for (player group) to (region) - Do adjust the minimap"
This is very useful for having minigames, portals, and separate map regions in general, while keeping the player restricted to their current map region.
I'm wondering if there's a way to create a visual line from point A to B that the player will see in game. Perhaps some sort of beam or doodad? I don't know too much about these types of things. Any method is fine as long as I get the result - data editor, trigger, terrain editor, etc.
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@alfx01: Go
You may want to try updating your saving code to the following: 1) Open bank 2) Store value(s) 3) Set signature option (enable) 4) Save bank
Perhaps it is redundant, but that's my process and it works. I think it's possible that your bank isn't updating the signature every time you save, try throwing in a debug message in your bank validation check that says "Error - Bank Invalid - clearing all data."
0
@alfx01: Go
I don't see you saving values anywhere. (Unless you have that code but didn't paste it in)
Did you open your bank file while testing to verify that values are actually being saved?
E: I see it now, oops I'm blind :P
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@Cacho56: Go
I would like to use the alpha mask feature. Exporting, editing, and re-importing 60+ images is not my idea of a fun way to spend an afternoon.
Edit: I realize my OP was slightly vague for those not super familiar with all the dialog triggers, so to clarify, there is a trigger called "Set Dialog Item Alpha Mask" - this is the method I would like to use.
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@Cacho56: Go
Sure, but that would be more work and make my code much uglier. Since there is an alpha mask function it would be nice to actually use it...
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I'm trying to do the simplest thing in the world - make some dialog images 50% transparent. I've spent the last half hour making different layer masks and nothing seems to work. So what's the right way to do this?
(When I'm asking about format I don't mean file format, I mean how is the alpha mask image supposed to encode the opacity)
Clarification: I would like to do this using the Set Dialog Item Alpha Mask trigger option
0
@WYCKOFF: Go
If you are at the maximum map size already, you will have to think about reorganizing your map geometry to make room for your minigame. I wish the maximum map size were much larger, but unless I am much mistaken, there is no getting around this.
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@abvdzh: Go
Very nice - exactly what I have done, except mine via triggers of course. I guess the one subtle difference is that in my case the boss simultaneously casts it on all players in the arena.
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I would like to move the mission timer so it sits nicely tucked inside the top right corner of the minimap frame. However, when I try to move it, it gets cut off. I figure there must be some subtlety I'm missing.
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@FunkyUserName: Go
Ohh I hadn't thought to just use 1 filling image and resize it - I feel so silly.
I was thinking I would have to import like 100 images and select one for each stage of the filling. T_T
Thanks
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@abvdzh: Go
Sounds like this is the solution I'm looking for, but what you've written up does nothing for me. Could you let me know where I went astray?
Edit: Well whaddya know, GAx3 has a detach actor function that does exactly what I want, guess I'll take a look at his code.
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Here's another addition to my recent bombardment of questions:
Why on earth, when I anchor a leaderboard to the bottom, does it show up in the dead middle of the screen? You may say, well I can just fix that with offsets, but the problem is that will make it look completely fucked for anyone not using the same resolution as me.
Now, you may be asking, why the hell am I even creating a leaderboard? The reason is that I want to use the leaderboard progress bar item as an energy bar for the players. If I can accomplish this another way, or a similar-looking effect some other way, feel free to let me know as well.
0
@FunkyUserName: Go
Not sure what you're asking, I think I was pretty clear.
"visual line from point A to B that the player will see in game"
Imagine like a laser beam or something, going directly between two points in three-dimensional space
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Use the Trigger "Set the camera bounds for (player group) to (region) - Do adjust the minimap"
This is very useful for having minigames, portals, and separate map regions in general, while keeping the player restricted to their current map region.
0
I'm wondering if there's a way to create a visual line from point A to B that the player will see in game. Perhaps some sort of beam or doodad? I don't know too much about these types of things. Any method is fine as long as I get the result - data editor, trigger, terrain editor, etc.
0
@FunkyUserName: Go
Then you will see the chop in the animation as I create the new model (the target spins and stuff).