Love PKMN. I got Blue when I was 8 for Christmas, and I've been hooked. My favorite of all time was Silver, so I was naturally elated when they came out with the DS remakes. I still play that game. =) More importantly, I still have the Pokewalker device, the step-counter that you can send a PKMN to and it'll train and look for PKMN to catch while on the go.
I'm kinda just looking forward to X&Y just to see what they'll add on to the series. Somewhere on the web is a running list of animals we have yet to see become PKMN (hummingbirds, for example), and Gen6 might just be the remedy to that.
That's what the Primal Hive is, from HotS mission "Waking the Ancient' (Zerus1).
Vile Roch is the HotS Campaign unit that slows enemies.
I thought they already said no to xp versions of units.
I've heard that the HotS Beta editor has more of the cancelled models than the retail version. This might be where the Replicator model is. The thing is, I have no idea if you could get copies of the Beta files to a retail version of HotS.
Should be renamed to StarCraft II Co-Op, just to keep it separate from SC1 or SCBW.
But co-op can only really be used well in a few missions, unless you want to include 1v1 and FFA missions under that. Or you want to change the missions so that you play as the enemy (3Zv1T in Zero Hour).
Otherwise, you might want to make sure that the dynamics between the difficulty levels are balanced. Otherwise, let's see what else you'd add to make this project more so entertaining.
Just a reminder, based on the above pictures: Kerrigan doesn't get her Psionic Storm ability until after the Amerigo mission. Otherwise, the terrain looks beautiful. What does the project look like at this point, in terms of projected release date?
The main enemy in this mission are actually the Terrans, who are trying to steal the Terrazine gas sites to fuel their weapons and power psionics like Ghosts. The zerg-like plants are more of a wildlife reacting to its invader.
Sounds more like SC: Ghost: Spectres to me. You might do well to draw parallels from this.
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Love PKMN. I got Blue when I was 8 for Christmas, and I've been hooked. My favorite of all time was Silver, so I was naturally elated when they came out with the DS remakes. I still play that game. =) More importantly, I still have the Pokewalker device, the step-counter that you can send a PKMN to and it'll train and look for PKMN to catch while on the go.
I'm kinda just looking forward to X&Y just to see what they'll add on to the series. Somewhere on the web is a running list of animals we have yet to see become PKMN (hummingbirds, for example), and Gen6 might just be the remedy to that.
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I like 'em all! Pace yourself so you don't get burned out, because these models are sure to be loved and in-demand!
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@FreezingAcidRain: Go
That's what the Primal Hive is, from HotS mission "Waking the Ancient' (Zerus1).
Vile Roch is the HotS Campaign unit that slows enemies.
I thought they already said no to xp versions of units.
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@Delphinium1987: Go
Well let her know that she does great work, and I'll expect to see more greatness from you two in the near future. =)
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@SoulFilcher: Go
lol yes, the bull-like creature has Zergling horns. Hehe...
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Delph, you are amazing. That wormhole looks awesome; that space battle looks intense.
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I've heard that the HotS Beta editor has more of the cancelled models than the retail version. This might be where the Replicator model is. The thing is, I have no idea if you could get copies of the Beta files to a retail version of HotS.
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Hehe, that's hilarious. Working for Kerrigan's got no benefits.
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Should be renamed to StarCraft II Co-Op, just to keep it separate from SC1 or SCBW.
But co-op can only really be used well in a few missions, unless you want to include 1v1 and FFA missions under that. Or you want to change the missions so that you play as the enemy (3Zv1T in Zero Hour).
Otherwise, you might want to make sure that the dynamics between the difficulty levels are balanced. Otherwise, let's see what else you'd add to make this project more so entertaining.
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@SoulFilcher: Go
Behemoth-class Battlecruisers vs. Minotaur-class Battlecruisers. See here.
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I agree. Lots of potential for that model!
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No, DrSuperEvil simply means that the presence of Zerg as the primary enemy is enough in terms of "why are the Protoss destroying these creatures?"
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Here are a few links for food for thought:
SC2's End User License Agreement
SC2 Custom game Acceptable Use Policy (a.k.a. Galaxy Map Editor custom game rules)
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Just a reminder, based on the above pictures: Kerrigan doesn't get her Psionic Storm ability until after the Amerigo mission. Otherwise, the terrain looks beautiful. What does the project look like at this point, in terms of projected release date?
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Sounds more like SC: Ghost: Spectres to me. You might do well to draw parallels from this.