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    posted a message on Converting ground units to flying / pathing issues

    you need to change colide to air.

    Posted in: Miscellaneous Development
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    posted a message on [Info] Patches 14-15.1 Editor Changes

    And the scorescreen actually displays properly

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on random timer spawn? possible?

    Ok this may not work and ill explain why after i post this

    map int
        Events
            Game - Map initialization
        Local Variables
        Conditions
        Actions
            Variable - Set randomTimer = (Random integer between 10 and 200)
    
    randomUnitSpawn
        Events
            Timer - Every (Duration of randomTimer) seconds of Game Time
        Local Variables
        Conditions
        Actions
            Unit - Create 1 Viking (Assault Mode) for player 15 at (Random point in (Entire map) between 0.0 and 0.0 distance from enemy units of player 1 (prefer points within 0.0 of an enemy building)) using default facing (No Options)
            Variable - Set randomTimer = (Random integer between 10 and 200)
    

    Ok so the reason why this may not work is because I had to trick the editor into alowing me to randomize the timer variable. I did so by first making it an integer and then after i had the triggers set-up i set it to a timer. If you know a better way to randomize a timer variable go for it.

    Posted in: Miscellaneous Development
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    posted a message on Help With Data

    yeah, thats basically all you need to is up the dmg and increase the period and change the effect. Im not going to explain how to do anything I just said because low and behold this site has a tutorial section O_O omgnowai

    Posted in: Miscellaneous Development
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    posted a message on Transluscent creep?

    Can I ask what the gameplay purposes are, maybe theres a better way to go about it?

    Posted in: Miscellaneous Development
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    posted a message on A concept of a table game

    Well it is a texture but you could simply make your own terrain texture and use it. Look for some tutorials on making your own terrain

    Posted in: Miscellaneous Development
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    posted a message on Nexus wars glitch/exploit

    Not sure if the guy who made Nexus Wars is on this site but his glitch/exploit is becoming well known and he should get rid of it. And I am positive it was done this way on purpose so he could win any game he played. And because of this I am going to do all in my power to make sure everyone knows of this exploit so that others cannot be on the losing end of this trick.

    So, THE EXPLOIT

    While playing Nexus Wars whenever you build any building, you can cancel the building progress to get your full minerals spent on it back and also you will still receive the added bonus of income that the building you built should have given. But you may only do this one time per building. So example time.

    You build a pylon which does nothing but give a 16+ to your income for the price of 200 minerals. Before the building is complete you cancel it by hitting esc or clicking the designated button for the building. What happens is you will not get the building but you will retain the income it gave you.

    HOW THIS CAN BE FIXED

    All that is needed is a very simple trigger change. Change each trigger that identify building progress and instead of it recognizing it being started in the condition, set it to is completed. Ding, that's fixed and exploit is gone.

    Posted in: Miscellaneous Development
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    posted a message on Diablo 3 UI

    @Tehwildcard: Go

    I understand that, but that would be really cool :D

    Posted in: Project Workplace
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    posted a message on Waterworks [Multiplayer FPS-deathmatch map]

    fps as in frames per second, you going to say if your getting 1fps ur not lagging?

    Posted in: Project Workplace
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    posted a message on Duplication and how it works

    Ugh I hate threads like this, your not really even trying to learn how to do it, there is a tutorial section on this site and I know for a fact you can find several tutorials showing and explaining how to do what you asked.

    Posted in: Miscellaneous Development
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    posted a message on Game End and Score Screen on battle.net

    Ive only seen the scoreboard work for nexus wars as crazed said and as for the having to click the end match/show scoreboard button twice, i have yet to see any map that isnt like this so my guess is its an issue with b.net

    Posted in: Miscellaneous Development
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    posted a message on Goliath

    Did you add it to the factory's command card as well.. I just did it with absolutely no problems.

    Posted in: Miscellaneous Development
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    posted a message on Trigger Editor Readability

    Well its simple to find it as the control config is in category's, I just had to scroll to the trigger section and find the correct hotkey, and your welcome.

    Posted in: Miscellaneous Development
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    posted a message on Building in a designated area.

    you could use the same method Maul2 mentioned and put a region over each area and triggers basically saying if any unit enters the region that isnt owned by the player who is suppose to be able to play there the move the unit to the region where that player is suppose to be. simple really.

    Posted in: Miscellaneous Development
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    posted a message on Trigger Editor Readability

    You probably hit the hotkey to view raw data while you were trying to hit the hotkey to save it. Just hit ctrl + D to undo it. For future reference you can goto file > configure controls to view your hotkeys and see what does what so you know what you did :P

    Posted in: Miscellaneous Development
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