Ok so the reason why this may not work is because I had to trick the editor into alowing me to randomize the timer variable. I did so by first making it an integer and then after i had the triggers set-up i set it to a timer. If you know a better way to randomize a timer variable go for it.
yeah, thats basically all you need to is up the dmg and increase the period and change the effect. Im not going to explain how to do anything I just said because low and behold this site has a tutorial section O_O omgnowai
Not sure if the guy who made Nexus Wars is on this site but his glitch/exploit is becoming well known and he should get rid of it. And I am positive it was done this way on purpose so he could win any game he played. And because of this I am going to do all in my power to make sure everyone knows of this exploit so that others cannot be on the losing end of this trick.
So, THE EXPLOIT
While playing Nexus Wars whenever you build any building, you can cancel the building progress to get your full minerals spent on it back and also you will still receive the added bonus of income that the building you built should have given. But you may only do this one time per building. So example time.
You build a pylon which does nothing but give a 16+ to your income for the price of 200 minerals. Before the building is complete you cancel it by hitting esc or clicking the designated button for the building. What happens is you will not get the building but you will retain the income it gave you.
HOW THIS CAN BE FIXED
All that is needed is a very simple trigger change. Change each trigger that identify building progress and instead of it recognizing it being started in the condition, set it to is completed. Ding, that's fixed and exploit is gone.
Ugh I hate threads like this, your not really even trying to learn how to do it, there is a tutorial section on this site and I know for a fact you can find several tutorials showing and explaining how to do what you asked.
Ive only seen the scoreboard work for nexus wars as crazed said and as for the having to click the end match/show scoreboard button twice, i have yet to see any map that isnt like this so my guess is its an issue with b.net
Well its simple to find it as the control config is in category's, I just had to scroll to the trigger section and find the correct hotkey, and your welcome.
you could use the same method Maul2 mentioned and put a region over each area and triggers basically saying if any unit enters the region that isnt owned by the player who is suppose to be able to play there the move the unit to the region where that player is suppose to be. simple really.
You probably hit the hotkey to view raw data while you were trying to hit the hotkey to save it. Just hit ctrl + D to undo it. For future reference you can goto file > configure controls to view your hotkeys and see what does what so you know what you did :P
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you need to change colide to air.
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And the scorescreen actually displays properly
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Ok this may not work and ill explain why after i post this
Ok so the reason why this may not work is because I had to trick the editor into alowing me to randomize the timer variable. I did so by first making it an integer and then after i had the triggers set-up i set it to a timer. If you know a better way to randomize a timer variable go for it.
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yeah, thats basically all you need to is up the dmg and increase the period and change the effect. Im not going to explain how to do anything I just said because low and behold this site has a tutorial section O_O omgnowai
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Can I ask what the gameplay purposes are, maybe theres a better way to go about it?
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Well it is a texture but you could simply make your own terrain texture and use it. Look for some tutorials on making your own terrain
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Not sure if the guy who made Nexus Wars is on this site but his glitch/exploit is becoming well known and he should get rid of it. And I am positive it was done this way on purpose so he could win any game he played. And because of this I am going to do all in my power to make sure everyone knows of this exploit so that others cannot be on the losing end of this trick.
So, THE EXPLOIT
While playing Nexus Wars whenever you build any building, you can cancel the building progress to get your full minerals spent on it back and also you will still receive the added bonus of income that the building you built should have given. But you may only do this one time per building. So example time.
You build a pylon which does nothing but give a 16+ to your income for the price of 200 minerals. Before the building is complete you cancel it by hitting esc or clicking the designated button for the building. What happens is you will not get the building but you will retain the income it gave you.
HOW THIS CAN BE FIXED
All that is needed is a very simple trigger change. Change each trigger that identify building progress and instead of it recognizing it being started in the condition, set it to is completed. Ding, that's fixed and exploit is gone.
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@Tehwildcard: Go
I understand that, but that would be really cool :D
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fps as in frames per second, you going to say if your getting 1fps ur not lagging?
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Ugh I hate threads like this, your not really even trying to learn how to do it, there is a tutorial section on this site and I know for a fact you can find several tutorials showing and explaining how to do what you asked.
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Ive only seen the scoreboard work for nexus wars as crazed said and as for the having to click the end match/show scoreboard button twice, i have yet to see any map that isnt like this so my guess is its an issue with b.net
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Did you add it to the factory's command card as well.. I just did it with absolutely no problems.
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Well its simple to find it as the control config is in category's, I just had to scroll to the trigger section and find the correct hotkey, and your welcome.
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you could use the same method Maul2 mentioned and put a region over each area and triggers basically saying if any unit enters the region that isnt owned by the player who is suppose to be able to play there the move the unit to the region where that player is suppose to be. simple really.
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You probably hit the hotkey to view raw data while you were trying to hit the hotkey to save it. Just hit ctrl + D to undo it. For future reference you can goto file > configure controls to view your hotkeys and see what does what so you know what you did :P