I am currently working on a bound map, and I have run into some issues which aren't too big of a deal, but lower the overall quality and flexibility of the map. My main problems have come with animations. What I am trying to do is, when a unit is killed by an explosion instead of the unit actually dieing, it's moved instantly back to the spawn and that unit's death animation plays, but this isn't working.
No death animation is played for the picked unit. It's just simply teleported to the specified region.
Also is it possible to just play the death animation of a unit at a specified region without ever spawning that unit? The default environment race explosions aren't very good for use in bounds, and I would prefer to use unit death animations.
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I am currently working on a bound map, and I have run into some issues which aren't too big of a deal, but lower the overall quality and flexibility of the map. My main problems have come with animations. What I am trying to do is, when a unit is killed by an explosion instead of the unit actually dieing, it's moved instantly back to the spawn and that unit's death animation plays, but this isn't working.
Here is the code I am currently using:
No death animation is played for the picked unit. It's just simply teleported to the specified region.
Also is it possible to just play the death animation of a unit at a specified region without ever spawning that unit? The default environment race explosions aren't very good for use in bounds, and I would prefer to use unit death animations.
any help at all is greatly appreciated. Thanks!