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    posted a message on [Solved] How to add an upgrade that disallows all units of that player from attacking buildings with a certain tag?

    I'm trying to add an 'upgrade' that will disallow all units of a player from attacking certain types of buildings. I'm not sure how I would do this.

    Posted in: Data
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    posted a message on (Solved) [Actors] How to port a doodad into a structure?

    @DrSuperEvil: Go

    I actually got it to work! It had nothing to do with the events of the actor, but it was the model not working. I didn't specify which model variation I wanted picked like you said and that was causing the problems. Thank you for your help!

    Posted in: Data
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    posted a message on (Solved) [Actors] How to port a doodad into a structure?

    @DrSuperEvil: Go

    I checked the top of the event list and deleted the duplicates, this then turned the grey events (which were about half of them) all to red. I changed the source of these events to the Embassy.

    However when I still try to place the Embassy it is a debug ball.

    Here is a picture of the event list now: http://imgur.com/a/bOn7Y

    Posted in: Data
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    posted a message on (Solved) [Actors] How to port a doodad into a structure?

    @DrSuperEvil: Go

    Thanks for your help but I still could not get it to work. I deleted my old attempt and followed your instructions exactly. Then when I tried to give sources to all the events they turned red. When I try to spawn it in game it is still the debug ball. Here is a picture of the events

    https://imgur.com/a/7Ig4X

    Posted in: Data
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    posted a message on (Solved) [Actors] How to port a doodad into a structure?

    I've searched online on how to port a doodad into a structure, followed the guides, and only got the debug ball, it could be that many of the guides were at least 3 years old and outdated or I may have made an error.

    Here are the steps I took and it would be great to know if I missed/did a step wrong or if I'm completely off:

    1. I created a new actor and copied it from the doodad I wanted to use (Korhal Buildings Medium)

    2. I modified the doodad and changed it to a unit, specifically a Terran structure

    3. I changed the token from bogus to the name of my new unit

    4. I went into the actor events, reseted them, and then changed the unit birth to the name of my building (Embassy)

    5. I went into the model connected to the actor I was using and changed the variation count to 1

    But when I tried to spawn it in editor or added it to the SCV build ability my building (Embassy) was the debug ball. Thank you for your help.

    Posted in: Data
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    posted a message on Is it possible to make a textbox and button that players can type into and then click?

    I'm trying to make a UI element that players can type any number, say 300 into and then click the button to run a script that relies on the entered integer.

    I am newer to Starcraft map making and I do not understand the galaxy script editor. If I can make a textbox without having to use the galaxy script editor then that would be preferred.

    Posted in: Triggers
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    posted a message on Execute an action when a user attacks another user when they both have a non-aggression pact?

    Yes that's exactly what I meant and was looking for! (unit takes damage) Thank you. I swear I went over the events over and over looking for something like but that I must've missed it.

    Posted in: Triggers
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    posted a message on Execute an action when a user attacks another user when they both have a non-aggression pact?

    I'm trying to execute an action when a user attacks another user when they both have a non-aggression pact. I know that there are two events, one called "unit is Attacked" and the other is called "unit is Attacking" one returns the attacking unit/player as the triggering unit/player and the other one returns the attacked unit/player as the triggered unit/player but that's as far as I can get before my mind draws a blank on what to do next.

    I know its not possible since Doomed Earth has a GUI pop up an ally attacks another ally.

    I haven't had the opportunity to mess with raw data or code, I only know how to code through the GUI. I can learn more about how if its required to do what I want it to.

    Thank you for your help!

    Posted in: Triggers
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