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    posted a message on [Solved] How can one produce multiple hatcheries with different sets of larva?

    Spawn behavior is what creates the larvae. I should have been more clear; you have to create a new larva unit and create a new Train ability and add it to the new larva unit. Then set the unit created in the Spawn behavior to this new larva unit. Then replace the Hatchery - Spawn Larvae behavior on your new Hatchery with this new behavior.

     

    Actors are just visuals applied to effects/behaviors/etc. They don't change the function of the unit. The Larva Release launch missile effect is just for when the Queen adds larvae to the Hatchery.

    Posted in: Data
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    posted a message on [Solved] How can one produce multiple hatcheries with different sets of larva?

    Sounds like you'd want to have a look at the Larva - Morph Unit (Larva -> Basic) ability of the larva to see how it's done and create a new one so you can morph different units from it.

    Posted in: Data
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    posted a message on [Solved] Creating explosive objects with actors?

    Instead of an empty set effect, create a damage effect and have a switch effect run the damage effect if the unit has the explosive behavior using a validator.

     

    From there, just have the explosion actor get created as a result of the damage effect. No need for an actor event with a term.

    Posted in: Data
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