Once again i need ur help, can someone please teach me or show me how to remove all UI frames? i want only to see mini map, icons, character animated face and frame icon, as i said i just want to remove frames from UIs.
well u see, a Zerg drone will go to an gas mine and will morph to extractor on it!
now i made a unit which i want to morph to a new building that i did add on another new object which i did add too! using Drone - morph unit ( drone -> zerg to building )
but when i do command the unit to morph to the new building on the new object! he wont be removed but the new building will be added to object!
i wana know how can a zerg drone morph to a building without him self remaining!
I need ur kind help once again! so im making a System where the civilian have an morph build ability which only work on a tube so when u click the ability and click on the tube the NPC is suppose to move to it and transform that tube to the new tube! just like how drone can morph into extractor on a gas resource!
though the problem is the npc wont be removed once he goes to morph to the new item (new tube) on the source item (old tube) the new item will be build on the old one but the npc is still standing there! how can i make it to work just like zerg drones?
Can someone please show me a trigger which always show a specific unit's ability bar in down right side of screen like a tool bar?
U see, what i need is a new icon bar on my screen which contain Research and upgrades of an structure, so player wont need to keep click on it whenever he want to research a new upgrade!
Hi everyone!
Im trying to make a new player color just like the standard ones but i cant succeed! can anyone tell me how to make a new choose able player color? and if its not possible how can i create it through triggers without rewriting the costume ones.
jaw drops* dude thats amazing!!!! all i want is that camera from normal STR camera with a toggle able ability key!! so i can put it on one of my ghost heroes!
I was wondering if there is anyway to create an switch able ability for a unit which when you click will turn screen color effect to EX: Green color and all units to red color (even stealth ones)! like a heat vision Goggle... AND if you click on another unit the effect will be disabled!, like a trigger!
Is it possible? or is there anything close to this idea possible? if so, please tell me how to do it.
it sounds like you put the actor events in the model addition's actor? if so, that's the problem. by "main actor" i meant the unit actor that is hosting the model addition
Oh my bad, ok i did fix my mistake but now i got a new problem.
When i go for making stop event and choose Animation clear for action, there is only the name option that i can change which i did create Walk in it as you said!
Now the walker is alright when standing still, when he move his back legs move too but when the front stop the back legs walking animation wont stop! am i doing something wrong?
Also how can i change the walking animation speed to match with the main unit walking animation speed?
Thanks alot for tips bro! you have been very helpful :)
+rep
EDIT: @DrSuperEvil thanx alot pal but that map attachment system is way to complicated for me :D
go to your main actor and access its Events: Events+ then add the event "Unit Movement Update.Walk" set the action to be "Animation Play -> Walk" and check the flag 'Play Forever' then in the same action you should see at the top something that says "Target". In there add _Snapshot. Now copy and paste your event and change the event to be "Unit Movement Update.Stand" and its action to be "Animation Clear -> walk". Finally, go to your model addition actor and make sure that it has the alias _Snapshot in its "Actor: Aliases+". If it doesn't then you can find it in the 'Aliases' part after expanding the Actor: Aliases+".
well my attached actor type is MODEL and its parent is MODEL ADDITION and i did exactly what you said but nothing changed still the front unit(actor) walks but the back actor wont play any animation
Hi som im trying to make a 4 legged mech by attaching 2 meng goliath and 1 body part in middle!
Everything goes great except the fact that if i set set the second goliath actor (back legs) as model they wont play walking animation when the front part moves! and if i set the actor as unit the back legs will play walking animation while the front goliath (the front legs) are moving but the problem is that the weapon nodes will mess up! so when my 4 legged unit fire its weapon the front part play the attack animation but the launch effect comes from center of back part (second goliath in back) instead...
Can someone tell me how can i fix it??
In short i want to make my second attachet actor to play walking animation when the main actor walk!
hmm im sure blizzard wont mind using their models even right now other way they would answer one of many emails we did send them! im sure HOTS models are not more important than Diablo 3 models...
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Hey all!
Once again i need ur help, can someone please teach me or show me how to remove all UI frames? i want only to see mini map, icons, character animated face and frame icon, as i said i just want to remove frames from UIs.
thanks in advance :)
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anyone please?
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well u see, a Zerg drone will go to an gas mine and will morph to extractor on it! now i made a unit which i want to morph to a new building that i did add on another new object which i did add too! using Drone - morph unit ( drone -> zerg to building ) but when i do command the unit to morph to the new building on the new object! he wont be removed but the new building will be added to object! i wana know how can a zerg drone morph to a building without him self remaining!
0
Hi guys,
I need ur kind help once again! so im making a System where the civilian have an morph build ability which only work on a tube so when u click the ability and click on the tube the NPC is suppose to move to it and transform that tube to the new tube! just like how drone can morph into extractor on a gas resource! though the problem is the npc wont be removed once he goes to morph to the new item (new tube) on the source item (old tube) the new item will be build on the old one but the npc is still standing there! how can i make it to work just like zerg drones?
Thanks alot in advance
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thanks alot pal! ^^
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can u please show me an example?
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Hey everyone,
Can someone please show me a trigger which always show a specific unit's ability bar in down right side of screen like a tool bar? U see, what i need is a new icon bar on my screen which contain Research and upgrades of an structure, so player wont need to keep click on it whenever he want to research a new upgrade!
Thanks in Advance!
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Thanks alot man! lol i cant believe i didnt check such simple location when im creating alot of triggers xD
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Hi everyone! Im trying to make a new player color just like the standard ones but i cant succeed! can anyone tell me how to make a new choose able player color? and if its not possible how can i create it through triggers without rewriting the costume ones.
Thanks alot in advance
0
0
Hi,
I was wondering if there is anyway to create an switch able ability for a unit which when you click will turn screen color effect to EX: Green color and all units to red color (even stealth ones)! like a heat vision Goggle... AND if you click on another unit the effect will be disabled!, like a trigger!
Is it possible? or is there anything close to this idea possible? if so, please tell me how to do it.
Thanks alot for reading!
0
Oh my bad, ok i did fix my mistake but now i got a new problem. When i go for making stop event and choose Animation clear for action, there is only the name option that i can change which i did create Walk in it as you said! Now the walker is alright when standing still, when he move his back legs move too but when the front stop the back legs walking animation wont stop! am i doing something wrong? Also how can i change the walking animation speed to match with the main unit walking animation speed?
Thanks alot for tips bro! you have been very helpful :) +rep
EDIT: @DrSuperEvil thanx alot pal but that map attachment system is way to complicated for me :D
0
well my attached actor type is MODEL and its parent is MODEL ADDITION and i did exactly what you said but nothing changed still the front unit(actor) walks but the back actor wont play any animation
0
Hi som im trying to make a 4 legged mech by attaching 2 meng goliath and 1 body part in middle! Everything goes great except the fact that if i set set the second goliath actor (back legs) as model they wont play walking animation when the front part moves! and if i set the actor as unit the back legs will play walking animation while the front goliath (the front legs) are moving but the problem is that the weapon nodes will mess up! so when my 4 legged unit fire its weapon the front part play the attack animation but the launch effect comes from center of back part (second goliath in back) instead... Can someone tell me how can i fix it??
In short i want to make my second attachet actor to play walking animation when the main actor walk!
0
@println: Go
hmm im sure blizzard wont mind using their models even right now other way they would answer one of many emails we did send them! im sure HOTS models are not more important than Diablo 3 models...