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    posted a message on [Video] Mob Respawn Tutorial

    Well hmm.. these triggers do work in a different map but what is causing them to fail on mine any idea? i copied and pasted them exactly from my map to a new one and they worked?

    Posted in: Tutorials
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    posted a message on [Video] Mob Respawn Tutorial

    Not 100% sure about this but i double checked and i think since 1.3 patch this doesn't work anymore mind updating... i had this working perfectly but recently it stopped i redid the triggers and still no respawn.. ill check 1 more time on a new map just to be sure

    Posted in: Tutorials
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    posted a message on Need something created for you?

    @deathtorn: Go

    I'm trying to make a trigger for my hero arena... What i'm looking for is a way to select all the players move them to the arena and randomly select 2 from each team to compete in a 1v1 matchup.. id like to be able to award the winner with a prize and after one has died to award the prize and continue with the original game in there positions before the arena matchup started...

    Posted in: Triggers
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    posted a message on Item isn't replenishing after pickup

    In my game i have items that drop charges ie health packs armor weapons and items. Some of these items have charges for use which starts at 5 and uses 1 charge per use.. while some items work correctly and are removed properly after all charges are used i have 1 item in particular that after i use 5 charges it removes the icon but once i pick the item up again from another drop it is gray and once clicked gives error " out of charges " this item is a grenade type ability and was wondering if there is a field i can adjust to allow 5 more charges on the new items... not quite sure why this is happening at all if other items are working correctly and this one does not?

    Posted in: Data
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    posted a message on Item add charge on ability

    Bump

    Posted in: Data
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    posted a message on Respawning neutral creeps to original position

    @Abion47: Go

    OneTwoSC actually made a mob respawn tutorial in tutorial section explaining how to do it exactly thanks for your added input though :P

    Posted in: Triggers
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    posted a message on Respawning neutral creeps to original position

    Hey i found this nice thread a few days back and have been trying to translate it into the new sc2 editor since its an old wc3 editor layout and have been running into a lot of dead ends was wondering if anybody could translate this over correctly or maybe set me up with a new way that works the same..

    Trigger:

    • Creep Revival System Initialization Copy o Events + Map initialization o Conditions o Actions + Unit Group - Pick every unit in (Units in (Playable map area) owned by Neutral Hostile) and do (Actions)
    1. Loop - Actions
    • Set Interger = (Interger + 1)
    • Unit - Set the custom value of (Picked unit) to Interger
    • Custom script: set udg_Creep_X[udg_Integer] = GetUnitX(GetEnumUnit())
    • Custom script: set udg_Creep_Y[udg_Integer] = GetUnitY(GetEnumUnit())

    Trigger:

    • Revive Creeps 1 by 1 o Events + Unit - A unit Dies o Conditions + ((Owner of (Triggering unit)) Equal to Neutral Hostile) and (((Triggering unit) is Summoned) Not equal to True) o Actions + Wait ((Real((Level of (Triggering unit)))) x 5.00) game-time seconds + Unit - Create 1 (Unit-type of (Triggering unit)) for Neutral Hostile at ((Center of (Entire map)) offset by (Creep_X[(Custom value of (Triggering unit))], Creep_Y[(Custom value of (Triggering unit))])) facing (Random angle) degrees + Unit - Set the custom value of (Last created unit) to (Custom value of (Triggering unit))
    Posted in: Triggers
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    posted a message on [Video, Triggers] Hero Revival

    It is a very unique tutorial but very lacking in its use... Why not explain more triggers to use with this Custom script.. like a jail or a region revive all? The way you have explained it only really works for RPG type games unfortunatly when my players in game die i need them to stay dead until a triggering unit enters region 001 but with the use of instantly transport they will not stay dead? could you add a version of IF THEN ELSE with that revive script and still have it work?

    Posted in: Tutorials
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