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    posted a message on Galaxy classes

    Hi guys, I've been browsing the forums for some time now but this is the first time i post. I'm working on a map right now that features custom buff system(as opposed to the one used by blizzard.) and what i'm struggling with is storing up all my info in a good place. Right now what i'm doing is using alot of custom values assigned to the unit to know which buffs are active, but it look really ugly so i wanna try something different. I'm a little pessimistic about this but I have to ask because I really wish it was possible - can you create new classes and instantiate them in galaxy like you can in other object oriented languages? If not, are data tables the next very best thing? I have no experience with any data manipulation so I'm little hesitant, but from what I'm seeing you could use data tables somewhat like I wanna use classes(except methods ofc) - create a Data table variable and store alot of different data types within it, and later recall it by name. Can any1 confirm or guide me to the best way to do this?

    Posted in: Galaxy Scripting
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